Nathan Martz
Develop 2013: Double Fine’s technical manager discusses what he’ll be chatting about this week
Double Fine Studio’s technical manager is in Brighton this week for Develop 2013, and in the video below, he discusses what he’ll be chatting about in his talk titled: “Optimizing for Creativity: How Double Fine Mazimizes Human Performance”. According to Martz, his talk will give pointers on how to make games and to do it […]
Nathan Martz headlines
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Double Fine "humbled" by therapeutic use of Once Upon A Monster
Special Effect uses the Kinect-powered Once Upon A Monster in its efforts to support kids with special needs, something Double Fine didn’t expect but is understandably chuffed about.
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GDC 2012: Double Fine, Gravity Rush, Rocksteady talks added to schedule
GDC organizers have announced three more panels for the main conference, with visual arts tracks from Rocksteady and Sony, and a production track session from Double Fine.