Here’s Halo Infinite re-imagined as an N64 game

Halo Infinite would make a pretty good N64 game.

6 months ago

N64 headlines

  • Turok remaster is coming to the Switch later this month

    The HD remaster of Turok: Dinosaur Hunter is heading to the Switch in a couple of weeks, and it looks like the sequel is also coming to the console.

    2 years ago
  • Nintendo has sold over 700 million gaming systems since 1983

    The DS is still its best-selling system, but Nintendo certainly has many fan-favorite consoles under its belt.

    2 years ago
  • Is Nintendo working on an N64 Classic Mini? Trademark applications get the internet buzzing

    A trademark for the N64 controller has been filed by Nintendo, and the internet’s wondering if this is a precursor to a N64 Classic release from Nintendo.

    4 years ago
  • An n64 emulator has popped up on the Xbox Games Store

    How long it’ll stay up is another story.

    4 years ago
  • Find out which retro gaming system can survive a 15 foot fall

    Imagine all of your beloved gaming systems from childhood being put to the test against other systems. But not in the way you think: instead of a contest to see which has the better graphics or game library, WIRED decided to see which would survive a 15 foot fall.

    6 years ago
  • Pierce Brosnan is pretty rubbish at GoldenEye 007 in this video

    GoldenEye 007 on the N64 is still held up by fans as one of the best shooters ever made, and certainly the finest movie-game tie-in. Unfortunately Pierce Brosnan, who only bloody was James Bond, is pretty crap at playing it.

    6 years ago
  • QUAKE 2 turns 15, id Software shares fun facts on the shooter

    QUAKE 2 is celebrating its 15th anniversary today, and to mark the occasion, is Software’s Tim Willits decided to share some fun facts regarding the game and its development.

    8 years ago
  • Conker prototype footage is notably sober

    Conker’s Bad Fur Day began life as a sequel to the soft and fluffy Conker’s Pocket Tales. Half an hour of footage of the original prototype, Twelve Tales: Conker 64, give us a glimpse of a much less edgy effort – all chirrups and whistling and sunny days.

    8 years ago
  • Goldeneye 64 was nearly on rails, lacked multiplayer

    In a GDC Europe post-mortem of N64 classic Goldeneye 007, as reported by IGN, director Martin Hollis revealed a troubled development history for the system-seller. Highlights include the team building an on-rails shooter because it didn’t know what kind of controller the then-new console would have, and chucking the famous multiplayer in at the last […]

    8 years ago
  • Turok developer wants the N64 originals on Wii Virtual Console

    Turok has been gone for a long time since his N64 heydey, but an ex-Iguana team member believes there’s life in the old dinosaur hunter yet.

    8 years ago
  • Iwata: Majora's Mask was a "turning point" for Nintendo

    Nintendo bossman Satoru Iwata has said that N64’s Majora’s Mask was a “turning point” for Nintendo, giving the company a “glimpse” of compact gameplay of the future. “The ‘Three-Day System’, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san,” explained Zelda’s […]

    11 years ago
  • Euro Virtual Console update adds Majora's Mask!

    The Legend of Zelda: Majora’s Mask will be arriving on the Virtual Console sometime tomorrow: look.Wii Classic Controller or the GameCube Controller is required to be able to play.Thanks, GoNintendo.

    12 years ago
  • Shigeru Miyamoto felt "sadness" during Nintendo's GameCube era

    Shigeru Miyamoto has revealed to Famitsu that he felt “sadness” during Nintendo’s GameCube phase.“There was an era when Nintendo was going in the direction of doing the same things other companies did,” he said.“The more we competed with new companies entering the market, the more we started acting similar to them. But is being number […]

    12 years ago
  • Iwata handled N64 Smash Bros. programming alone

    It’s enough to raise a rosy glow. Nintendo president Satoru Iwata has been picking over the bones of his past in the latest of his official interviews, reminiscing on the time has single-handedly coded Super Smash Bros. for N64 in 1999.“At that point in time, we weren’t utilizing any Nintendo characters, and while you handled […]

    13 years ago