Metal Gear Solid 4 • Page 2

  • Jaffe: MGS4 devs had "a whole hell of a lot of tenacity and vision"

    During an interview with The Academy of Interactive Arts & Sciences, God of War’s David Jaffe said the game he was “most jealous” of was Konami’s Metal Gear Solid 4 and that the dev team must have had real “tenacity and vision” to make a game of that quality. writes Joystiq. “To make a game […]

  • Sony expects Killzone 2 to fare better than MGS4

    According to this V for Videogames piece, a Sony rep has said the company expects Killzone 2 sales to be as good, if not better than Metal Gear Solid 4. “It would be a lie to say Sony has not invested heavily in Killzone 2 and each individual at Guerilla games has worked even harder […]

  • PS3 MGS4 bundle now cheap as chips at Wal-mart

    Back in June, sold out of the Metal Gear Solid 4 PS3 bundle in just in just seven minutes flat for a price of $599. Now, just four months later, Wal-mart is selling the same “limited edition” bundle for just $399. So, time to start weighing up whether buying a PlayStation 3 with Metal […]

  • MGS4 sells over 4 million, Konami shows big profit for first fiscal half

    Konami’s announced a $232.8 million profit for the first half of the year, with the firm’s video game business posting $268 million in operating income. More than 4 million units of MGS4 – more than a third of total game sales – were sold in the period, with the games division pulling in about $950 […]

  • MGS4 demo released in Europe

    Following the release of a Metal Gear Solid 4 demo in Japan today, the free test is now available for download on the European PSN. The demo’s there now on the UK PS Store, and we’re reliably informed by VG247 reader Syrok that it’s available in Holland as well. The download will afford you a […]

  • Metal Gear Online has 1 million "members", says Konami

    Konami’s announced that Metal Gear Online has more than 1 million “members” worldwide. To commemorate the milestone, the company is to launch the imaginatively titled, Metal Gear Online: Commemorative Campaign. Beginning on November 25, those who access the game will receive award points, which can be used to buy new online gear from the “in-game […]

  • MGS4 PS3 now up for pre-order in the US

    As you can see on Amazon, the MGS4 special edition PS3 is now available for pre-order ahead of a November 4 launch. Yours for a piffling $449.99. Assuming you live in America. Thanks, PS3F.

  • Report: MGS4 on 360 quote retracted from Japanese story

    According to this Gamecyte report, MorningStar has replaced a TGS quote attributed to a Konami rep saying the firm was looking at porting MGS4 to 360. The story says that the amended piece “now quotes a different Konami representative and mentions entirely different game series (Winning Eleven 2009 and Castlevania) to back up their thesis […]

  • Schappert: 360 has the power to run MGS4

    Scooparama. MCV’s posted a quote from Xbox Live boss John Schappert saying 360 has enough grunt to handle MGS4. “I can’t speak on behalf of Konami, but I can shed more light on the fact that we definitely have the power to run MGS4,” he said. “I’m certainly in the fan club that would love […]

  • UK journos un-shocked by MGS4 plans for 360

    Speaking to Techradar, Future mag editors Jon Hicks and Dan Dawkins have expressed little shock at potential Konami plans to being MGS4 to 360. “After the massive success of GTA IV on Xbox 360, and the recent announcement of previously Playstation exclusives Final Fantasy and Tekken 6 coming to the platform, it’d be no surprise […]

  • Konami "actively looking" at MGS4 on 360

    Japanese investment research firm MorningStar has published a paper from TGS quoting a Konami rep saying the firm is looking at moving MGS4 to 360. We did actually tell you about this in July, but there we are. “We’re actively looking into a release for the Xbox 360,” the spokesperson apparently said. Obviously, this sort […]

  • Payton confirmed for MS Halo team

    Ex-Metal Gear 4 associate producer Ryan Payton – and all his hats – has been confirmed as a hire to the internal Microsoft Halo team by Phil Spencer, Edge reports. Spencer’s also confirmed that Corrine Yu, formerly of Gearbox Software, and her husband, former id artist Kenneth Scott are definitely on the crew. The exec […]

  • Ben Judd: Kojima "needs to put the clamps on himself"

    Speaking to Videogamer, Bionic Commando producer Ben Judd said that Hideo Kojima should limit his cut-scenes to 30 minutes. You tell him, Ben. “I liked Metal Gear Solid 4, with the exception of the story,” he said. “I like Kojima’s stories, but they keep getting longer and longer. He needs to put the clamps on […]

  • How MGS4 was animated, blow by blow

    There’s a feature on SoftImage’s website detailing how the software was used to animate Snake and friends in Metal Gear Solid 4. It’s fascinating stuff, if pretty hardcore, and has pretty pictures to boot. Perfect coffee fodder. Thanks, Kotaku.

  • Rumour: Payton working on Jackson Halo game

    Both Kotaku and Shacknews are rumouring that MGS4 producer Ryan Payton has been signed as creative director on Halo Chronicles, the Peter Jackson-developed Halo title. Payton recently left Kojima Productions to return to the US, citing family issues. Hit the links for more.

  • Payton: MGS4 plot conclusion was "nothing short of a miracle"

    MGS4 assistant producer Ryan Payton’s spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued. “The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in […]

  • Kojima: "Creativity of video games is now on the verge of crisis"

    Speaking on Konami’s Japanese site, Hideo Kojima has said that big business is knocking this shit out of creative games development. Which is probably a bit of a shame. “The creativity of video games is now on the verge of crisis,” he said. “Massive advertising campaigns are executed for games before their entertainment values are […]

  • Ryan Payton: Japanese devs feeling heat from the West

    Ryan Payton, formerly of Kojima Productions, now unemployed in Seattle, thinks the sun is setting on high-end game development in The Land Of The Rising Sun. “The Japanese public seems to be disinterested in next-gen and high definition gaming,” he told Kotaku. “There is a stigma still attached to western technology there.” “There have been […]

  • Kojima wishes people would stop asking about MGS4 on 360

    Speaking to Eurogamer at Games Convention, Hideo Kojima said he’s had enough of people asking about MGS4 on 360. Not entirely surprising, really. “I’ve been doing a lot of interviews and stage shows, and half the questions are like ‘Will MGS4 be coming out on 360 or other formats?’, and in the near future I […]

  • Ryan Payton quits Kojima Productions for family reasons

    According to this Kotaku post, Metal Gear assistant producer Ryan Payton has quit Kojima Productions, citing family reasons. “Back when I joined Kojima Productions in 2005, I hit the ground running and didn’t stop until we shipped Metal Gear Solid 4,” he said. “Then, for the first time in three years, I wasn’t working on […]

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