Far Cry 4’s campaign length seems to be pretty mutable, with Ubisoft staffers providing a number of guesses.
Mark Thompson headlines
Far Cry 3 is able to survive 2012’s FPS crowd with a unique take on action and a brutally simple ideal of the concept of killing. Lead designer Mark Thompson speaks to VG247’s Dave Cook.
Mark Thompson, level design director on Far Cry 3, has said while the game is about “killing people to win,” it’s main goal is to portray the personal toll exacted upon “someone who becomes a hero.”