Jonathan Jacques-Belletete
At least three city hubs cut from Deus Ex: Human Revolution
Eidos Montreal has revealed that it scrapped three city hubs, including its own stomping ground, from Deus Ex: Human Revolution.
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Deus Ex: Human Revolution designs the future
It’s always difficult to design the future – look at how dated early episodes of Star Trek looks today, despite being set many years from now. Jonathan-Jacques Belletête, art director on Deus Ex: Human Revolution, faces this problem on a daily basis, and over the past few years has developed techniques on how to get […]
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Thief 4 development begins winding up
The Deus Ex: Human Revolution team has been ousted from its comfortable digs in the Eidos Montreal studio, to make room for the Thief 4 group.
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Report: Ubisoft canned modern take on Prince of Persia
Ubisoft at one time planned on developing a modern-day Prince of Persia game, according to former Ubisoft developer Jonathan Jacques-Belletete.
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Last-gen Assassin's Creed planned then canned by Ubisoft
Ubisoft at one time had an Assassin’s Creed title in development for PS2 and the original Xbox, but instead decided to scratch it in favor of a next-gen version that was being developed.
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GDC 2010: Deus Ex 3, Yamaoka, Arkham Asylum lectures announced
Think Services has announced more speaking engagements for GDC next month, including lectures on Deus Ex 3, music composition from Silent Hill producer Akira Yamaoka, and Batman: Arkham Asylum.
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