Jonathan Jacques-Belletete

At least three city hubs cut from Deus Ex: Human Revolution

Eidos Montreal has revealed that it scrapped three city hubs, including its own stomping ground, from Deus Ex: Human Revolution.

8 years ago

Jonathan Jacques-Belletete headlines

  • Deus Ex: Human Revolution designs the future

    It’s always difficult to design the future – look at how dated early episodes of Star Trek looks today, despite being set many years from now. Jonathan-Jacques BelletĂȘte, art director on Deus Ex: Human Revolution, faces this problem on a daily basis, and over the past few years has developed techniques on how to get […]

    9 years ago
  • Thief 4 development begins winding up

    The Deus Ex: Human Revolution team has been ousted from its comfortable digs in the Eidos Montreal studio, to make room for the Thief 4 group.

    9 years ago
  • Report: Ubisoft canned modern take on Prince of Persia

    Ubisoft at one time planned on developing a modern-day Prince of Persia game, according to former Ubisoft developer Jonathan Jacques-Belletete.

    9 years ago
  • Last-gen Assassin's Creed planned then canned by Ubisoft

    Ubisoft at one time had an Assassin’s Creed title in development for PS2 and the original Xbox, but instead decided to scratch it in favor of a next-gen version that was being developed.

    10 years ago
  • GDC 2010: Deus Ex 3, Yamaoka, Arkham Asylum lectures announced

    Think Services has announced more speaking engagements for GDC next month, including lectures on Deus Ex 3, music composition from Silent Hill producer Akira Yamaoka, and Batman: Arkham Asylum.

    10 years ago