Jason Vandenberghe
Games don’t need endings, says Ubisoft creative director
Games don’t necessarily need endings, so who cares if most players don;t see yours? That’s the argument from Ubisoft creative director Jason VandenBerghe.
Jason Vandenberghe headlines
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Quick quotes: Ubisoft a creativity-loving "evil empire"
“I’ve been around the industry and I’ve haven’t found a company that loves the idea of new ideas, new content, new franchises, new games more than Ubisoft. It’s really at the heart of everything we do. Sometimes, when you look at these big groups from the outside, it looks like, ‘Oh, there’s just this big […]
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Far Cry 3 video interview: Ubisoft Montreal talks narrative and game engine
In an interview with Gamespot AU, Ubisoft Montreal narrative director Jason Vandenberghe has spoken of Far Cry 3’s strong characters and vastly improved game engine. Video below.
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VendenBerghe to return to GDC Europe 2011
Three new sessions have been announced for GDC 2011, including a presentation by conference favourite Ubisoft creative director Jason VandenBerghe, on developing existing IP.
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Red Steel 3 will happen "if we have an audience", says director
Red Steel 2 director Jason Vandenberghe has said a sequel will happen for the series, but only if it will “have an audience”.
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Red Steel 2 devs working on new project
Red Steel 2 creative director Jason Vandenberghe has revealed the team behind the game are already working on a new project at Ubisoft.
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Ubisoft: Red Steel 2 review scores "mixed"
Ubisoft’s Jason Vandenberghe has said scores for Red Steel 2 so far are “acceptable” but “mixed”.
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Red Steel 2: "If fans don’t want us to make a sequel, we generally won’t"
Red Steel 2 creative director Jason Vandenberghe has clarified to VG247 remarks he made last month, saying a potential sequel will be decided by several factors.
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Interview: Red Steel 2's Jason Vandenberghe
Ubisoft’s second Red Steel game hasn’t been without its controversies. The sword-fighting Wii outing raised eyebrows by putting all its eggs in MotionPlus’s basket at E3 last year – a move later described as a “huge risk” by the dev team – and has found itself in what conventional wisdom increasingly dictates is an area […]
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Arc "could work fantastically with Red Steel 2, Natal wouldn't be a "natural fit"
Red Steel 2 “could work fantastically” well with PlayStation Arc, according to creative director Jason Vandenberghe.Natal? Not so much.
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Ubisoft: Red Steel 2 success "absolutely crucial" for IP
Ubisoft’s said in a interview that if Red Steel 2 isn’t a big success it’s kaput for the series.
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Red Steel 2 has more locales than just the desert, says director
Creative director Jason Vandenberghe has said that there will be other places besides the desert to visit in Red Steel 2, as well as weather effects, a day and night cycle, and some interesting inhabitants in the city of Caldera.
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Red Steel 2 director says game will get a February or March 2010 release
Red Steel 2’s creative director, Jason Vandenberghe, told G4TV during TGS that the game is looking for a release sometime around February or March 2010.“You can look for Red Steel 2 somewhere around…Middle end of February, early March, something in there,” said Vandenberghe. “We don’t have an exact date but we’re shooting for it being […]
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Red Steel 2 wouldn't work on other platforms, says Ubi
There’s no chance of Red Steel 2 appearing on any other console that Wii, creative director Jason Vandenberghe has said in this fan Q&A.“Red Steel 2 is Wii exclusive, and Wii MotionPlus exclusive,” said the developer.“The core gameplay of intense, 1st-person swordplay simply doesn’t function the way we want it to without the Wii Remote.”When […]
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MotionPlus-only Red Steel 2 is "huge risk," says Ubi
Red Steel only works with Wii MotionPlus. This may or may not be a particularly clever idea.“It’s a huge risk,” creative director Jason Vandenberghe said in the latest Nintendo Power.“We have no idea what the penetration rate for Wii MotionPlus will be. We assume high. We would like it to be high.”Not using the peripheral […]
Jason Vandenberghe latest
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Far Cry 3 video interview: Ubisoft Montreal talks narrative and game engine
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Red Steel 3 will happen “if we have an audience”, says director
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Red Steel 2: “If fans don’t want us to make a sequel, we generally won’t”
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Arc “could work fantastically with Red Steel 2, Natal wouldn’t be a “natural fit”
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Red Steel 2 has more locales than just the desert, says director
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Red Steel 2 director says game will get a February or March 2010 release