Jake Solomon
XCOM: Enemy Unknown full game headed to iOS
Here’s what you’ve been waiting for since you first fell in love with XCOM: Enemy Unknown and regretted having to leave it at home every day; the Firaxis strategy gem is headed to iPad and iPhone, with no feature left behind.
Jake Solomon headlines
-
"It's a good thing" Firaxis's 2003 X-COM reboot never happened
Firaxis’s Jake Solomon has said an earlier push to reboot X-COM ahead of 2012’s Enemy Unknown is probably better off in the prototype afterlife.
-
XCOM: Enemy Unknown has "really awesome" DLC coming in 2013
XCOM: Enemy Unknown lead designer Jake Solomon has said to expect more DLC for the game this year, as Slingshot and Second Wave are just the start. “We do have more content coming in 2013,” he told Polygon. “We’re working on something really awesome.” A release window wasn’t provided, as Solomon said it will take […]
-
XCOM Enemy Unknown: Gollop praises developer's 'great job'
XCOM: Enemy Unknown developer Firaxis had a mammoth task on its hands when attempting to reboot Julian Gollop’s original game UFO: Enemy Unknown. The team can relax however, as the 2K-published game has received Gollop’s blessing.
-
XCOM: Enemy Unknown's Jake Solomon wants you to buy Firaxis' game
XCOM: Enemy Unknown lead designer Jake Solomon has taken it upon himself to convince customers at a games retail store to buy his game. Check out the video below. XCOM: Enemy Unknown launches in North American on PC, PS3, and Xbox 360 on October 9 and in Europe on October 12.
-
XCOM: Enemy Unknown interview - fear and reinvention
XCOM: Enemy Unknown is looking to redefine turn-based strategy for the masses. VG247’s Dave Cook speaks with Firaxis about why we should all think two steps ahead.
-
XCOM: Enemy Unknown alien designs inspired by X-Files, Men in Black
XCOM: Enemy Unknown draws on a couple familiar cultural touchstones in its quest to deliver unique but recognisable aliens.
-
XCOM: Enemy Unknown PC version "is a big deal," says Firaxis
XCOM: Enemy Unknown’s PC version is a “big deal” for developer Firaxis Games, lead designer Jake Solomon has said.
-
XCOM: Enemy Unknown's narrative is a "fairly large part of the game," will be "completely new to players"
XCOM: Enemy Unknown’s lead designer Jake Solomon has said there is still much regarding the game which has not been revealed.
-
XCOM: Enemy Unknown - Firaxis walks you through the latest gameplay video
XCOM: Enemy Unknown has a new gameplay video available, and in it, Firaxis lead designer Jake Solomon walks the viewer through it. This is the same presentation that was shown behind closed doors at E3 and PAX. XCOM: Enemy Unknown launches on PC, PS3, and Xbox 360 October 11.
-
XCOM: Enemy Unknown 'more tactical than original', says producer
XCOM: Enemy Unknown’s lead producer Jake Solomon has told VG247 why he feels the game is more tactical than Julian Gollop’s original, UFO: Enemy Unknown. He also stressed that he doesn’t want to upset fans of the original by saying that, so hear him out first.
-
XCOM: Enemy Unknown trailer details and show off the game's multiplayer
XCOM: Enemy Unknown lead designer Jake Solomon sat Sam Clay down during gamescom to discuss and show off the game’s multiplayer. Whereas the earlier video we posted showed the competitive side of things, this video all out multiplayer.
-
New XCOM: Enemy Unknown footage details multiplayer
Firaxis lead designer Jake Solomon discusses the competitive side of the game.
-
Moving is the best strategy in XCOM: Enemy Unknown
XCOM: Enemy Unknown is all about keeping on your toes, designer Jake Solomon has explained.
-
Firaxis: properties like XCOM: Enemy Unknown "still have power"
XCOM: Enemy Unknown lead designer Jake Solomon has said the popularity of classic IPs over the last few years boils down to their continuing hold over gamers’ hearts.
-
XCOM: Enemy Unknown has the "DNA" of the original games
XCOM: Enemy Unknown is a direct descendent of the 1990’s classics, according to lead designer Jake Solomon.
-
"No reason" XCOM: Enemy Unknown would be toned down for consoles
Calming the fears of the PC elite, lead designer Jake Solomon has said XCOM: Enemy Unknown doesn’t need to be altered for consoles.
-
XCOM: Enemy Unknown developers have all finished X-COM
Firaxis staffers weren’t allowed to work on XCOM: Enemy Unknown until they’d made it through the original X-COM.
-
Firaxis: 2K is a "creatively brave" publisher
Firaxis’s Jake Solomon has given a big thumbs up for 2K as a daring, supportive publisher.
Jake Solomon latest
-
“It’s a good thing” Firaxis’s 2003 X-COM reboot never happened
-
XCOM: Enemy Unknown’s Jake Solomon wants you to buy Firaxis’ game
-
XCOM: Enemy Unknown alien designs inspired by X-Files, Men in Black
-
XCOM: Enemy Unknown PC version “is a big deal,” says Firaxis
-
XCOM: Enemy Unknown – Firaxis walks you through the latest gameplay video
-
XCOM: Enemy Unknown ‘more tactical than original’, says producer
-
XCOM: Enemy Unknown trailer details and show off the game’s multiplayer
-
Firaxis: properties like XCOM: Enemy Unknown “still have power”
-
“No reason” XCOM: Enemy Unknown would be toned down for consoles