Irrational • Page 2

  • Levine: BioShock: Infinite is "my game"

    Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.

  • BioShock: Infinite's politics have real world equivalents

    BioShock Infinite’s politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.

  • BioShock Vita won't be a port, may be partially outsourced

    Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.

  • BioShock Infinite's Elizabeth is the "catalyst" for conflict

    Irrational head Ken Levine has explained that BioShock Infinite’s Elizabeth is the spark that lit the powder keg of Columbia’s seething political dissent.

  • Irrational: 1980s BioShock Infinite scene came from "abandoned" game

    Remember that infamous scene from the E3 demo of BioShock Infinite? It was made of assets from a previous project at Irrational that was canned, the studio has said.

  • BioShock Infinite's protagonist revealed

    The face of BioShock Infinite’s hero Booker DeWitt has been revealed, and you didn’t even have to search around for a mirror.

  • New BioShock Infinite trailer explores tears, other worlds

    The next episode in BioShock Infinite’s series of canon exploration trailers has creator Ken Levine explain Elizabeth’s ability to manipulate tears into other worlds. Spoilers: it looks amazing. Check it out through the cut. See the previous entry here. BioShock Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012. Thanks, RipTen.

  • Ken Levine explains Bioshock Infinite's fiction

    BioShock Infinite is unlikely to break from its precursor’s tradition of layered narrative, so you’d do well to start boning up now. In the video below the cut, creator Ken Levine discusses the origin of Colombia City and the origins and intent of the Vox Populi faction – as well as showing off some in-game […]

  • BioShock: Infinite's vigors and nostrums detailed

    BioShock: Infinite’s vigors and nostrums are distinct from BioShock’s tonics and plasmids in more than just name.

  • Levine: There's still juice in current consoles

    Bioshock creator Ken Levine has said this console generation still has plenty of life in it, and commented that Irrational is over straight shooters.

  • Levine: First-person is the most immersive, child-like perspective

    First person perspective offers the fewest barrier to a child-like sense of immersion, according to BioShock creator Ken Levine.

  • Ken Levine's BioShock: Rapture foreword completed

    Whatever the explanation for the recent quiet delay of the official BioShock novelisation, we know it must be getting close: Ken Levine has completed the foreword.

  • Irrational Games expanding

    You’d almost think the slump was over. Today’s second recruitment drive comes from BioShock developer Irrational Games, seeking seven new staffers in various disciplines.

  • Bioshock: Rapture novel due in March

    The world of literature has been bereft of Ken Levine's dark world for long enough, but the much-delayed Bioshock novel adaptation has finally found a release date in March.

  • Bioshock Infinite impressions

    The funny thing about keeping a high profile game project secret nowadays is the sheer difficulty factor. Twitter, online resumes, trademarks, financial reporting, classification boards: they all conspire against would-be tight lipped developers. So Irrational Games deserve credit for somehow concealing the fact they have spent the past three years working on BioShock Infinite unbeknownst […]

  • Levine on psychic monkeys and SS2

    RPS just posted a “making of System Shock 2” thing, featuring quotes from Ken “Beard” Levine. The best bit’s about the monkeys. “I have these psychic monkeys… so I had to work out how and why, in a way which wasn’t ridiculous and hopefully kinda scary,” he said. “When my back’s to a wall, I […]

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