Call of Duty: WW2 - what does 'going back to its roots' actually mean?
Alex Donaldson
6 years ago
Let's talk spoilers, tapes and DLC with Resident Evil 7's director Koshi Nakanishi
7 years ago
Resident Evil Interview: "why should we make something that everyone else is making?"
Suda 51 wants to make a game as distinctive as No More Heroes for Nintendo's Switch
Dishonored 2's art director says there's "nothing" he would change about the extraordinarily beautiful stealth sandbox
Brenna Hillier
Free from the shackles of Xbox One, Rise of the Tomb Raider is doing incredible things with PS4 Pro
Titanfall 2 Interview: Respawn talks the challenges of creating a campaign
Gears of War 4 Interview: Everything you need to know about the new Horde mode
Final Fantasy 15 interview: Tabata talks delays, Versus, fan expectation and more
Destiny: Rise of Iron - Scott Taylor on nerfing Gjallarhorn, the new raid and calling time on Xbox 360 and PS3
Patrick Garratt
Destiny: The Taken King - Bungie on the new raid, PS4 exclusivity and more
8 years ago
Sony's Michael Denny on Bloodborne, The Last Guardian, GTA and more
9 years ago
Phil Spencer says 'framerate is significantly more important than resolution.'
Dave Owen
Would you like to play a fully 3D Kirby game? So would his developers
Dave Cook
What's the one thing Oculus Rift's creator feels can kill off VR?
Atari's boss wants to move back into hardware, but don't get too excited
Eidos Montreal general manager Stephane D'Astous explains why he quit the company
Epic tells us why the new Unreal Tournament is totally free and "fundamentally generous"
Rez creator Tetsuya Mizuguchi wants to start a new game this year or next
GRID: Autosport - why listening to fans resulted in the ultimate Codemasters racer
A Realm Reborn: The third evolution of Final Fantasy
Driveclub interview: why it was delayed, and what happens next
Hellraid interview: Techland's fantasy brawler is back with a vengeance on next-gen
Driveclub: 1080p/30FPS is, "absolutely the best thing" for game, says director
Watch Dogs: a cutting edge world that feels both new and familiar
Stace Harman
Gang Beasts: "If Street Fighter went drinking..." - interview
10 years ago
Microsoft's Black Tusk will make "innovative Gears Of War," claims Lobb
Wake Up Call: stealthy Unreal Engine 4 FPS could come to other formats after PC launch
Dead Synchronicity: hope in a world on borrowed time
Oscar: tackling the common problems we all face growing up
What really happened to THQ's unfinished games?
Geoff Keighley to host an hour-long interview with Hideo Kojima on March 13
Sherif Saed
Bleszinski: "I'll never make another disc-based game for the rest of my career"
Rise of the console indie: Bithell on PS4, Sony's change in attitude & more
The Last of Us 2 & new IP ideas being brainstormed now, says Naughty Dog
Lords of the Fallen is difficult, epic, and a little bit evil - interview
Tomb Raider: Definitive Edition and the gateway to next-gen - interview
Strider: Double Helix reboot and Grin's canned game are not linked, Capcom shares details
Tengami: how paper and play gave life to the Wii U's indie darling - interview
inFamous: Second Son's moral tree will bring out your inner jerk - interview
République: crossing the finish line at a perfect time
EA is "clever enough to avoid cookie-cutter games", says DICE
Why Forza 5 will only have a mere 200 cars compared to Forza 4's 500
Ewan Miller
Kinect Sports Rivals was made because Rare had "unfinished business" with "80% magical" Kinect
Dynasty Warriors creator envisions the series' "more realistic" future on next-gen
Valve won't make SteamOS exclusive games, says Coomer
Mario might go back to an "open world" if the fans demand it
EA "doesn't want to be viewed as the worst company in America"
Journey producer says developers should design "aesthetics first"
Julie Uhrman says it's "inevitable" major publishers will come to Ouya