Greg Kasavin
Why Supergiant ditched publishers for the release of Transistor – interview
Transistor is the first self-published release from Bastion developer SuperGiant Games. Dave Cook speaks with Greg Kasavin about how it feels to go it alone, and gets fresh information on the game’s bold art directon, compelling plot and tactical combat mechanics.
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Transistor: Supergiant details how light bar on DualShock 4 is implemented in the game
Supergiant Games has detailed how DualShock 4 will be used in Transistor. According to a post from the developer on the PS Blog, the LED lights on the controller will flash in sync with the voiceover coming the Transistor in the game.
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Transistor only possible thanks to Bastion's success
Supergiant Games didn’t expect to stick around for a second game, but thanks to the warm reception Bastion received, the gorgeous-looking Transistor is on the way. Hit the break to see the dungeon crawler in action.
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Supergiant Games: DLC and in-game transactions make games less "atmospheric"
Greg Kasavin, creative director of Supergiant Games, has said games based around in-game transactions and downloadable content can made it hard for the player to have an “atmospheric” experience.
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Supergiant sends US airman in Afghanistan a physical copy of Bastion
A US airman in Afghanistan going by the name of Richard on Reddit, was given a really great present by Supergiant Games in the form of Bastion on disc. According to the military fellow, the internet speeds where he is deployed are terrible, and after trying to purchase the game through both Steam and D2D, […]
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GDC 2012: Kasavin, Molyneux, Bleszinski and more added to line-up
GDC organisers have announced three new sessions, including a star-studded panel with some heavyweight names.
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Bastion tops 500,000 sales
Gorgeous indie dungeon crawler Bastion has managed half a million sales, netting more than 60 awards in the process.
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Bastion director: Player choice makes for richer, rewarding play
Creative director Greg Kasavin has said Bastion was built with the goal of enriching gameplay experience by providing consequential choices.
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No DLC for Bastion because it feels "complete"
Bastion developer Supergiant isn’t planning on releasing DLC for the action RPG, because it put in everything it planned for right from the start.
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Summer of Arcade launches: Supergiant on Bastion
As RPG Bastion prepares to kick off Xbox Live’s Summer of Arcade today, Johnny Cullen speaks to Supergiant’s Amir Kao and Greg Kasavin about its release, working with Warner and more.
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Bastion confirmed for PC by end of the year, no PSN plans
Bastion creative director Greg Kasavin has confirmed the game will be released on PC before the end of the year, but there are currently no plans to release the action-RPG on PSN.
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Why Supergiant ditched publishers for the release of Transistor – interview
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Transistor: Supergiant details how light bar on DualShock 4 is implemented in the game
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Supergiant Games: DLC and in-game transactions make games less “atmospheric”
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Supergiant sends US airman in Afghanistan a physical copy of Bastion
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GDC 2012: Kasavin, Molyneux, Bleszinski and more added to line-up
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Bastion director: Player choice makes for richer, rewarding play