Ghostbusters: The Video Game • Page 2

  • Terminal Reality to license Infernal Engine

    Terminal Reality announced licensing details for its Infernal Engine today. The tech powering the upcoming Ghostbusters: The Video Game, Infernal is being shown at DICE as we speak (using The Stranger from Nocturne). Press release after the break.

  • New York Comic Con - All the previews

    New York Comic Con’s now well under way, and a bunch of big-name hands-ons got posted overnight. You may want to read them. You are, therefore, in luck. Sorry, we’re just writing words for the sake of it. Looks as though plenty of that’s been done already: Wolverine Claws of Olympus hands-on (Joystiq) GTA Chinatown […]

  • Ghostbusters on Wii - 10 minutes of video

    It’s Ghostbusters, but it’s not the same as the “next gen” versions, says Mr Red Fly in this ten-minute video of the Wii SKU on GameReactor. It’s more cartoony than the 360 and PS3 versions, for sure, and was built “from the ground up” for Wii, we’re assured. It’s out at the end of next […]

  • New Ghostbusters trailer isn't frightening, is good

    Shacknews has posted up a new movie of Terminal Reality’s Ghostbusters, and very smart it looks too. The trailer comes on the back of the announcement of a June 2009 release date for the game yesterday. Have a nose. It’s all about dead things. Which, ironically, is pretty much the same as today’s news.

  • "Ghostbusters will be published," says Randel

    In wake of the recent news that Ghostbusters: The Videogame has been put out to tender, Terminal Reality boss Mark Randel told videogaming247 today that the game will be published. “Ghostbusters will be published,” said Randel. “That’s all I can say at the moment.” Ghostbusters wasn’t the only Sierra casualty of the Activision Blizzard merger, […]

  • IGN: Ghostbusters: The Video Game "has the pieces in place to become a solid affair"

    IGN has what we’re pretty sure is the the first hands-on of Sierra’s Ghostbusters: The Video Game, and it seems the site was suitably impressed. “Although it’s way too early to sit here and give you the final word on Ghostbusters, I can tell you that it seems like it has the pieces in place […]

  • New Ghostbusters footage posted

    After the link. See associate producer Ryan French walk you through Sierra’s Ghostbusters: The Video Game, revealing how you get cash for upgrades for every ghost you capture but conversely get billed by the city for all the damage you cause. Loads more after the break. Looking good we think. By Mike Bowden

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