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Why Dragon Quest Failed to Make it In America 30 Years Ago
Nintendo tried its best to make the West love RPGs, but culture—and more importantly, timing—was against the attempt.
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How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse
HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.
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Yuji Horii Remembers the Difficult Road to Liberating RPGs from Costly Computers With Dragon Quest
HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
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Out of the Wild West: Inside the Evolution of Games Writing
INSIDE THE WRITING IN GAMES | From League of Legends to Tomb Raider, we dive into how games writing has evolved in the modern age and the people behind it.
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SWITCHING QUESTS? Long-time Dragon Quest producer reportedly being reassigned to mobile games, with NieR dev maybe, er, NieR to replacing him
Yu Miyake is apparently stepping down from his current post, following delays to the next entry in the series.
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RIP Dragon Ball creator Akira Toriyama dead at 68
The legendary manga artist also made huge contributions to the Dragon Quest series and many other titles.
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SQUARE SWITCHUP After selling lots of its non-Final Fantasy IP, Square Enix doesn't want to rely on Final Fantasy as much
As if we needed any more proof that PowerWash Sim can change your outlook on life.
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Why Dragon Quest Failed to Make it In America 30 Years Ago
Nintendo tried its best to make the West love RPGs, but culture—and more importantly, timing—was against the attempt.
-
How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse
HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.
-
Yuji Horii Remembers the Difficult Road to Liberating RPGs from Costly Computers With Dragon Quest
HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
-
Out of the Wild West: Inside the Evolution of Games Writing
INSIDE THE WRITING IN GAMES | From League of Legends to Tomb Raider, we dive into how games writing has evolved in the modern age and the people behind it.
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The Top 5 Legendary Weapons in RPG History
AXE OF THE BLOOD GOD | Kat and Nadia pick the best legendary weapons from Final Fantasy, World of WarCraft, and more.
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The Day I Finally Met Dragon Quest's Creator
Getting to meet one of my fonts of inspiration was pretty cool. Also: How an Unreal Engine demo of Dragon Quest III helped make Dragon Quest XI.
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Square Enix "Committed To Bringing More Dragon Quest Titles" West
Dragon Quest may have gotten the short end before now, but Square Enix isn't leaving the West behind anymore.
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USgamer's RPG Podcast Reviews Dragon Quest VII
AXE OF THE BLOOD GOD: Kat and Nadia tackle an RPG that's been a long time coming while also delving into Halcyon 6 and Trails of Cold Steel 2 feedback.
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How the Dragon Quest Builders Team is Crafting a New Kind Of RPG
A conversation with the creators of Square Enix's upcoming do-it-yourself take on the role-playing genre.
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I Watched Portable Gaming Evolve Through a Decade of Anime Conventions, and That's Awesome
A convention crowd's portable preferences can tell you a lot about the state of handheld gaming.
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Containing the Sprawl: An Interview with the Dragon Quest VII Remake Team
Dragon Quest VII is one of the most massive solo role-playing games ever created. Producers Yuu Miyake and Noriyoshi Fujimoto explain the challenge of squeezing it into a portable remake.