Digital • Page 2
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Wilson: EA Sports to continue supporting retail as long as it's viable
EA Sports’ senior vice president of worldwide development, Andrew Wilson, has said the firm will continue to release boxed games as long as it continues to be a viable business. However, he doesn’t feel consumers shopping at GAME and GameStop stores as much today as in the past.
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NPD: "Digital gamers" play heavily, buying more games than "Core"
According to Gamer Segmentation 2011: The New Faces of Gamers, the latest report from US data monitor NPD, Core Gamers, once considered to be the leading gaming segment, is facing rising competition from “Digital Gamers” for amount of time spent gaming and number of games acquired.
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Fischer: Packaged and retail is what drives "the mass market," for Nintendo
Nintendo of Europe’s MD of marketing and PR, Laurent Fischer, has said that those who believe the end is nigh for packaged software “don’t share the same daily reality as most consumers.”
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GameStop looking to link ID system with console accounts
GameStop digital business GM Shawn Freeman has said that the company is looking to link its GameStop ID program with online accounts – PSN, Xbox Live – to help cut the “friction” out of purchasing map packs with the store and imputing the long codes.
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Digital offerings on PC contribute $750 million to EA's current revenue
EA’s CFO Eric Brown has said revenue from PC and DLC is important to the company, and it’s new goal is for a forty-sixty digital split between digital and physical revenue.
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Hirai: PSP go had a market - it was just smaller than PSP-3000's
PlayStation head Kaz Hirai has said PSP go had a market, but it just wasn’t as large as that enjoyed by PSP-3000.
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EA founder predicts the death of console exclusives
EA founder Trip Hawkins has predicted console exclusivity and consoles in general will become a thing of the past as more publishers get on board with Cloud-gaming.
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