Borderlands 3 studio Gearbox says it doesn’t enforce crunch on its games, though it sometimes struggles to stop employees for working long hours off their own backs.
“I don’t think we would have been as successful” without crunch - Mike Morhaime on the early days of Blizzard
During a rountable discussion at GameLab, Barcelona, Mike Morhaime opened up about the realities of crunch during the early days of Blizzard.
Sen. Bernie Sanders, a candidate for President of the United States in the impending election season, said in a Tweet today that he supports the unionization of game developers.
Additional Rockstar staff speak out: 80+ hour work weeks, being left off in-game credits if quitting, more
Another report on crunch time and general working conditions at Rockstar Games has been published.
More and more developers are offering opinions on the recent hot topic of the dreaded crunch time. While some contend that a certain amount of time spent crunching during a game’s development cycle is inevitable, all seem to agree it can be avoided if proper planning is implemented and adhered to from the start.
Paul Wedgwood, CEO of Brink developer Splash Damage, has told Edge that whilst the crunch period during development is all but inevitable, the key to a healthy studio is to do as much advanced planning as possible.