Chris Kline has taken to the Irrational Games forums to reassure folks BioShock Infinite will not be a port as there is an in-house team working on each version of the game.
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Irrational Games has said on its forums it is using a modified version of Unreal Engine 3 for BioShock Infinite, and even detailed what exactly it has done to the engine, as well as what the changes do to the game’s effects.
Speaking at Paris GDC yesterday, 2K programmer Chris Kline told the crowd that in hindsight BioShock should never have been the success it proved to be, Gama reports.“BioShock should’ve failed, said Kline. “In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, […]