Chris Avellone • Page 3

  • Interview - Obsidian's Chris Avellone on Fallout: New Vegas [Update]

    Update: New shots here. Original: When Fallout: New Vegas was announced at a London event back in April 2009, folks nearly broke the internet. Fairly popular, is Fallout. All anyone knew back then was that it wasn’t a sequel to Fallout 3, it was a multi-platform title, and Obsidian was set to develop it. Earlier […]

  • Obsidian took pay-cuts to avoid lay-offs last year

    Obsidian had a bit of bad luck last year during the worst of the economic slow-down, and was forced to lay-off some of its employees. However, the developer did everything it possibly could to keep from letting too many staffers go, even if that meant getting paid less.

  • Avellone: Bethesda "has plans" for Fallout: New Vegas DLC

    Obsidian’s Chris Avellone has told VG247 that Bethesda has post-release plans in place for Fallout: New Vegas, but he is unable to elaborate at the moment.

  • Fallout: New Vegas devs shooting for 30fps on consoles

    The console versions of Fallout: New Vegas will be running at 30fps, assuming the development team hits its target.

  • Aliens RPG team moved on to Fallout: New Vegas after cancellation

    Obsidian’s Chris Avellone has told VG247 that even though the developer was disappointed over SEGA’s cancellation of the Aliens RPG it was working on, it just made it easier for the team to move on into creating Fallout: New Vegas.

  • Alpha Protocol boss - Sex for sex's sake is "pretty ridiculous"

    Alpha Protocol lead designer Chris Avellone told VG247 that, to say the least, he’s not a big fan of including sex in game for cheap thrills. “I think the focus on sex solely as sex – or more specifically, the taboo it has – is pretty ridiculous,” said the developer, speaking in an extensive Obsidian […]

  • Exclusive - Obsidian on Alpha Protocol, RPGs, staying indie and much, much more

    Despite the fact Obsidian spy RPG Alpha Protocol’s been pushed back into next year, the game remains one of the most anticipated in the market. Many of you were born to be Bond, clearly. Good news for you all today, then. We’ve been lucky enough to get a huge chat with senior producer Ryan Rucinski, […]

  • Obsidian: Game story is important as long as it's not paralyzing

    Chris Avellone, lead creative designer for Alpha Protocol, feels that story is important in an RPS, but not so much that it interferes with the game. “It’s important. I don’t think it’s as important as systems design or level design, but the story is an important piece that gives systems and level a reason to […]

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