Brian Jarrard • Page 2

  • Bungie: All platform options are open to the developer

    With the release of Halo: Reach looming in the not-so-distant future, Bungie’s Brian Jarrard was asked if the developers had put any thought into which platforms it plans to create games for next. Turns out, all are under consideration.

  • Bungie refuses to confirm or deny if new IP will appear on PS3

    Bungie’s not confirming if the new IP the studio has in development is coming to PS3 – but when speaking to CVG, it didn’t deny it neither.

  • Bungie: It's "premature to say we'll never" make another Halo

    Bungie has said that it may one day revisit the Halo series, stating that Reach being considered its swan song is a bit “premature”.

  • Bungie regrets lack of matchmaking in ODST's Firefight mode

    Bungie has said that it regrets leaving out matchmaking in Halo 3: ODST’s Firefight mode.

  • Halo 2 matchmaking was "a big risk" for Bungie

    Bungie’s Brian Jarrard has said that the matchmaking system in Halo 2 caused some concern with some of the team members working on the game, as some weren’t too sure it was the right decision. “I remember matchmaking, when we rolled that out with Halo 2 it was such a big risk,” Jarrard told OXM. […]

  • Bungie: Halo: Reach "in development right since the end of Halo 3"

    Halo: Reach has been in development since development ended on Halo 3. That’s what Bungie’s Brian Jarrard told VG247 at GamesCom. The community manager made the admission as he was talking to us about Halo 3: ODST and how life hasn’t changed much since the studio became an independent studio again after breaking away from […]

  • Bungie: ODST "has been a different product"

    Bungie’s Brian Jarrard has told VG247 at GamesCom that Halo 3: ODST, in between having an E3 2008 reveal being pulled at the last minute, an accidental reveal from senior vice president of Xbox, Don Mattrick and a name change from Halo 3: Recon, has been “a different product”. “Yeah, ODST has been a different […]

  • Exclusive: Bungie discusses Halo 3: ODST with VG247 at GamesCom

    Interview by Patrick Garratt. During GamesCom, Bungie’s community manager Brian Jarrard and director of cinematics CJ Cowan sat down with VG247 to talk a bit about all things Halo. The guys also spoke a bit about the split from Microsoft, why Reach does not fit into the Halo trilogy,and how ODST is a new way […]

  • Around 1 million players use Halo 3 every day

    Bungie’s Brian Jarrard has told IGN that over 1 million unique users play Halo 3 daily. That’s it. Go and shoot something in celebration.

  • Bungie's new IP independent of MS, says Jarrard

    In an interview with GI, Bungie’s Brian Jarrard has said that the company’s next IP will not be tied to Microsoft. “No, we’re not [tied into a specific platform for new IP],” said community and PR director Brian Jarrard, when asked if Bungie’s new IP would be tied to MS. “We haven’t gotten that far […]

  • Bungie: Halo 3: Recon is "two games in one"

    Speaking to Joystiq, Bungie’s Brian Jarrard has said that Halo 3: Recon should be seen as two products. “Think of Halo 3: Recon really as two games in one,” he said. “You have the new Recon campaign that is a separate ‘title ID’ and includes 1,000 GamerScore and Achievements, etc. It’s campaign only. “The multiplayer […]

  • A Halo MMO would be "pretty challenging" - Bungie

    Speaking to GI at TGS, Bungie PR boss Brian Jarrard has claimed that Bungie only had a vague idea anyone was working on a Halo MMO, and that creating one would be “pretty challenging” thanks to the necessary creation of “a whole new layer of fiction” in the Halo universe. “They are like our lunchtime […]

  • Bungie: TGS is "great" platform to announce Halo 3 Recon

    Bungie’s defended the choice of announcing Halo 3 Recon at TGS, saying it’s a good show to get the game out in the open thanks to global media interest. “TGS is a game show where the worldwide media does descend on it,” said developer Luke Smith, talking to the Guardian. “Regardless of the product’s individual […]

  • Bungie teases Recon surprise for Halo 3 owners

    In this interview with Eurogamer, Bungie’s Brian Jarrard says that although Halo 3 Recon will be a boxed product, there might well be a surprise for existing Halo 3 owners. “It’s a standalone disc as well, so you won’t have to have Halo 3 to experience Recon,” he said. “There might be a surprise later […]

  • Recon is not "full, entire game like Halo 3"

    Speaking to Eurogamer, Bungie PR boss Brian Jarrard has confirmed that Halo 3 Recon isn’t a full game, as many had hoped yesterday. “It’s hard to put a number on it,” he said when asked how long the campaign would be. “It’s going to represent hours of new campaign gameplay, but it’s not a full, […]

  • Recon is last Halo trilogy project, says Bungie

    Speaking to GI in Tokyo, Bungie PR director Brian Jarrard said that Halo 3 Recon would signal an end to Bungie’s work on the current Halo trilogy. “I don’t think so,” he said when asked if we can expect more from the developer on the series. “We’ve already put a couple of map packs out, […]

  • Bungie claims "Maddie" teaser reference is "pure coincidence" to McCann disappearance

    Posting on the official Halo forums, Bungie writer Luke Smith (Lukems) assured everyone that the “Maddie, where are you?” slogan in yesterday’s teaser was pure coincidence as far as any relation to the 2007 Maddie McCann disappearance goes. “As always, all of the characters in our games are fictional,” he wrote. “Any similarities between real […]

  • Bungie spills all in giant Halo 3 retrospective

    In this huge feature on Gamasutra, Bungie’s picked over the bones of Halo 3’s development, talking about everything from art decisions to the mood within the company itself running up toe the game’s launch. There are actually two interviews there, one with environment artist Mike Zak and community and PR director Brian Jarrard, and one […]

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