Brian Horton
Rise of the Tomb Raider director takes a new gig at Call of Duty studio Infinity Ward
Rise of the Tomb Raider developer Brian Horton has left Crystal Dynamics for a job as art director at Infinity Ward.
Brian Horton headlines
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Tomb Raider sequel continues Lara's development, is "well-financed," says dev
Tomb Raider’s sequel appears to be out of the bag this week, and now, Crystal Dynamics’ senior art director Brian Horton, has acknowledged the project during a lecture, and even confirmed that it’s well financed.
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Tomb Raider: looking good there, Lara
Tomb Raider, a franchise with an iconic look dating back to 1996, is due a makeover. We chat with art director Brian Horton about the process of refreshing such a closely-guarded property.
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Tomb Raider dev talks gender, says the industry still has some growing up to do
Tomb Raider art director Brian Horton has discussed the rebooted Lara’s position as the game’s leading lady, and has suggested that too-few games place emphasis on their leading ladies. Horton has also discussed ‘that’ scene, and the issues of femininity and vulnerability surrounding Crystal Dynamics’ lead.
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Savage beauty: Horton on redrawing Tomb Raider
While Crystal Dynamics is preparing to put Lara through the wringer on a harsh and volatile Pacific isle, VG247 talks to the man behind the visual reinvention of both icon and environment: art director Brian Horton.
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Tomb Raider players may "evolve" to identify with Lara
You may start of wanting to protect the new Lara Croft, but at least one Crystal Dynamics employee hopes players will come to identify with the character’s strengths.
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Lara is dead, long live Lara: Tomb Raider at E3
Tomb Raider’s revival was one of Microsoft’s big press conference tickets and is likely to be one of the biggest games of the next 12 months. Stace Harman speaks to art director, Brian Horton in LA.
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"We’d done all that we could" with old Tomb Raider, says Crystal Dynamics
Crystal Dynamics has said the reboot of Tomb Raider is a much needed one, saying all avenues from the old series were exhausted after the release of Tomb Raider: Underworld.
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Eidos: Lara Croft's new look is more about practicality than sex appeal
Brian Horton, art director at Crystal Dynamics, has taken to the firm’s official forums to explain the design choice for Lara Croft in Edios’s upcoming reboot, after members expressed concern over Lara’s iconic blue tank top and shorts being scratched for neutral colored cargo pants and a layered tank.
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Crystal Dynamics on Tomb Raider reboot: "Lara Croft as a sex object isn’t our goal"
May as well throw out the kitchen sink while you’re at it.
Brian Horton latest
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Rise of the Tomb Raider director takes a new gig at Call of Duty studio Infinity Ward
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Tomb Raider sequel continues Lara’s development, is “well-financed,” says dev
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Tomb Raider dev talks gender, says the industry still has some growing up to do
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“We’d done all that we could” with old Tomb Raider, says Crystal Dynamics
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Eidos: Lara Croft’s new look is more about practicality than sex appeal
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Crystal Dynamics on Tomb Raider reboot: “Lara Croft as a sex object isn’t our goal”