Billy Thomson

Crackdown 2 melee as “fluid” and “fun” as Arkham Asylum

If you found Crackdown’s hand-to-hand combat a little weak, fret not: the sequel has melee action inspired by Rocksteady’s Batman: Arkham Asylum.

11 years ago

Billy Thomson headlines

  • Crackdown 2 wing suit aiming for "Mario controls"

    Crackdown 2 lead designer Billy Thomson’s a Mario fan. So much so, in fact, that the Agency wing suit – revealed in the game’s VGA trailer last month – is based on the Nintendo plumber’s cape glide controls. Were there rooftop thermals in Mario?

    11 years ago
  • Ruffian: Nine underground levels in Crackdown 2

    Ruffian has detailed to VG247 the first pieces of info of the underground element of Crackdown 2 at a hands-on in Dundee last month.Creative director Billy Thomson told us that there would be nine subterranean levels in the sequel.“If you take one of the locations for a gang boss in the first game, most of […]

    11 years ago
  • Crackdown 3 city to "alter," says Ruffian boss

    Speaking in an interview with VG247, Ruffian creative director Billy Thomson has said the play location will be “altered” for Crackdown 3.What in the way now?“When we go to Crackdown 3 things’ll alter again. But yeah, for Crackdown 2 it made more sense to stick in the same city, because it is pushing on from […]

    11 years ago
  • Interview, part 2: Crackdown 2 design boss and producer on Pacific City's future

    The second part of our Crackdown 2 interview with Ruffian creative director Billy Thomson and producer James Cope is after the break. Get the first part here.

    11 years ago
  • Interview, part 1: Crackdown 2 design boss and producer on Pacific City's future

    Xbox 360 has several legendary exclusives, but Crackdown is the most enigmatic. Relaying a comedic, near-future dystopia through mob boss murder and an open, island city, the RealTime Worlds title was, for many, the first true HD 360 experience. Assuming the role of an Agent, the player’s task was simple: reclaim the streets while avoiding […]

    11 years ago
  • Crackdown dev: "We see the life of games online"

    Ruffian’s Billy Thomson has reiterated to Edge that the newly-formed Dundee developer’s focus is online gaming, despite the fact single-play will play an important part in its projects.“It’s not like we’re going to avoid making singleplayer games,‭ ‬we still see a massive market in them,” he said.“‬But,‭ ‬moving forward,‭ ‬many games are pushing things like […]

    12 years ago