Assassin’s Creed 3 is “the last of the dinosaurs”, according to creative director Alex Hutchinson. The developer suggests that games of AC3’s size – that require teams in their hundreds – are becoming a thing of the past.
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With Assassin’s Creed III, Ubisoft Montreal hopes to remind players that parkour isn’t a strictly urban activity.
Ubisoft Montreal floated a number of ideas during Assassin’s Creed III’s development which didn’t make the cut. Pun so intended.
Striving to make games bigger, better and more sales-friendly is poisoning the industry, Assassin’s Creed creative director Alex Hutchinson has said.
Moving Assassin’s Creed outside the urban playground seems like a dramatic departure, and that’s precisely how Ubisoft Montreal likes it.
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