2K Boston • Page 2

  • 2K attempts to put kibosh on Bioshock 2 multiplayer rumor, only stokes fire

    A 2K Boston job posting over at Gamasutra unceremoniously ripped the cover from a multiplayer mode for the eagerly anticipated Bioshock 2. Or so we thought. The job listing requests that applicants be familiar with Bioshock and – more importantly – specifically notes that potential employees will be designing multiplayer modes for 2K Boston’s “next […]

  • Ken Levine: BioShock gameplay innovates well compared to Portal, Call of Duty and Medal of Honor

    Speaking to VG247 at Develop yesterday, 2K Boston’s Ken Levine said that he didn’t understand why gamers had leveled criticism and the scope of innovation in BioShock’s gameplay compared to the steps forward the game made in terms of narrative. “Honestly, I’ve been very open to criticisms in terms of narrative, etcetera – you’ve probably […]

  • Ken Levine: BioShock PS3 came later due to "corporate decision," additional content is "2K thing"

    2K Boston’s Ken Levine has refused to comment on why a PS3 version of BioShock wasn’t released last year, saying the decision to stagger the 360 and PS3 versions was taken entirely by 2K. “That’s above my pay grade,” Levine told VG247 when asked why the game didn’t release on PS3 at the same time […]

  • Ken Levine: "Maybe I am an asshole," but rumour doesn't matter

    2K Boston’s Ken Levine has responded to rumour that certain members of the original BioShock team left to work at 2K Marin because of dislike for him personally by saying talk of its kind simply doesn’t matter. “My wife finds it more upsetting than I do,” he said, talking to VG247 at Develop in Brighton […]

  • Ken Levine: My "crazy ambitious" game is out of the blue-sky period

    Ken Levine has confirmed that his new IP has entered development proper. “We’re not in the blue-sky period any more,” said the developer, speaking to VG247 at Develop today. “We’re actually building design elements and building it out… But it’s, you know, it’s going to be pretty crazy ambitious.” Levine refused to confirm specifically the […]

  • BioShock was supposed to be the most integrated porn film of all time, says Levine

    Speaking at Develop today, 2K Boston star Ken Levine said that BioShock’s narrative was supposed to bear more than a little relation to adult entertainment. “With BioShock we tried to make the most integrated porn movie of all time,” he said in his keynote Q&A session at the Brighton conference. He was referencing a comment […]

  • Christopher Kline: No future for mid-budget developers

    2K Boston technical chap Christopher Kline has discussed with GamesIndustry.biz his concerns over the perils of the increasingly precarious mid-budget development market. “I think what we realised… [when] we were doing games that I’d say were mid-budget – maybe $3-4 million, [was that] there was no real market left,” he said. “You’d have to do […]

  • DRM restrictions lifted from PC BioShock

    Nice surprise for a Friday. According to this post on the 2K forums, all “activation limits” have been lifted from the PC version of BioShock. “Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today,” said community manager Elizabeth Toby. “You don’t have to patch or […]

  • Levine in contract negotiations with 2K, says Variety

    According to this Variety report, journalist Ben Fritz has claimed that “several sources” have confirmed that 2K Boston’s Ken Levine is in the process of renegotiating his contract with Take-Two Interactive. Fritz says this explains why Levine has been largely absent from the press lately and why Take-Two would only say he’s “involved” with BioShock […]

  • 2K working with third-party on Bioshock PS3

    SCEA’s revealed that a studio other than 2Ks Boston, Australia and Marin is working on the PS3 version of Bioshock in this US PlayStation Blog post. “Because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, we’ve also got another development partner with some outstanding PS3-specific coding chops helping out […]

  • First PS3 Bioshock shots released

    On Gamed.nl. Are those jaggies? The new version’s out later this year. For more details, hit this.

  • First Bioshock PS3 details emerge

    Following EGM and PSM3’s confirmation that 2K Boston’s Bioshock will be heading to PS3, someone on NeoGaf has published the details from the US mag. The game will be graphically identical, apparently, so hopefully that argument can be put to bed from the off. Also, the 360 version’s DLC will be available out the box […]

  • UK mag cover confirms BioShock for PS3

    Update: Looks definite. Apparently it’s in the next issue of EGM as well. The next edition of PSM3 is to carry the first screens of the PS3 version of Bioshock, according to this CVG report. Apparently the mag’s on sale on June 5, and will include a preview of the new SKU. Follow the link.

  • Plot has to be really fucking stupid, says Levine

    Ken Levine’s not a man to mince words. So when he tells you that successful games need ridiculous stories, his 2 million BioShock sales mean developers should probably listen. “If you want people to follow your plot, it has to be really fucking stupid,” he said in a PC Zone interview, adding probably the only […]

  • Bioshock now $30 on Steam

    See here. The 2K shooter has to be worth it at that price if you haven’t tried it out already. We just hope you enjoy putting bits of pipe together and following a big arrow through some corridors.

  • Take-Two "bombarded" with Bioshock movie requests

    According to this Variety report, “you’d be hard pressed to find a production company, studio, or agency with at least one videogame savvy employee that isn’t interested in Bioshock. Take-Two has been bombarded with requests from producers and studios interested in obtaining the rights, agents interested in representing them, etc.” Take-Two hasn’t accepted a proposal […]

  • Get a job with 2K Boston

    Developer 2K Boston, formerly Irrational Games, are advertising for a heap of positions for upcoming projects. In case you don’t know, this is the studio responsible for Bioshock, so you’d best polish up your CV before sending it through. Programmers, artists and designers are invited to apply at the link.

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