22 Cans • Page 3

  • 22Cans and Peter Molyneux apologize for Curiosity server issues

    22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log […]

  • Molyneux isn't convinced by SmartGlass

    Peter Molyneux may have just launched Curiosity: What’s Inside the Cube? on smartphone and tablets this week, but he’s not convinced by the way tablet devices are being used by Wii U and via Xbox SmartGlass. He reckons it’s a case of tech guys running wild with ideas without thinking of the logistics.

  • Curiosity: coin glitch update should go live today

    Curiosity: What’s Inside the Cube? should be receiving its first title update today, 22 Cans head Peter Molyneux has revealed. The fix wills top your hard-earned coins magically disappearing at random.

  • Molyneux: 'monetisation is slightly disgusting to talk about'

    Peter Molyneux has discussed the love-hate relationship between developers and monetisation in a new interview, calling it a ‘disgusting’ discussion for studios to have. The developer’s indie studio 22 Cans has just this week launched its debut app Curiosity: What’s Inside the Cube? – a game which will soon include microtransactions.

  • Curiosity layer 2 begins, see its current state here

    Curisoty: What’s Inside the Cube? has progressed to its second layer. Users are now chipping away images of green bubbles to reveal something red on the surface of layer three. Check out the cube’s current stats and status below.

  • Curiosity: Molyneux dreams of 100 million users in one day

    Curiosity: What’s Inside The Cube? creator Peter Molyneux has laid out his wildest dream for the project: to see 100 million people tapping away at it in one day.

  • Curiosity day one: 97 million squares destroyed, 157,382 players registered

    Curiosity: What’s Inside The Cube? has enjoyed a wobbly but fruitful launch day, with just under 158,000 players descending on Peter Molyneux’s box of mystery to tap away at its surface. 97 million ‘cubelets’ have been obliterated by your fingers. Good work, but there’s still much to do.

  • Curiosity available on Android now, grab it here

    Curiosity: What’s Inside the Cube? the mad, but genius app from Peter Molyneux’s studio 22 Cans launched early on iOS today, and the Android version is available now. What are you waiting for? Get tapping!

  • Curiosity: Molyneux's great cube caper begins

    Curiosity: What’s Inside The Cube has launched. VG247’s Dave Cook begins his cube tapping journey, and ponders if Peter Molyneux’s project is actually a work of genius.

  • Curiosity: What's Inside the Cube? available now on iOS

    Peter Molyneux’s latest game – or perhaps experiment – is available now on iDevice. Curiosity: What’s Inside the Cube? challenges players to chip away at an enormous cube, exposing new layers, until finally just one lucky user removes the final layer, after which they’ll be sent a video link explaining what’s inside, which they can […]

  • Curiosity: Molyneux reveals release date, Apple submission successful

    Curiosity, the debut iOS game from Peter Molyneux’s studio 22 Cans has been given a final release date.

  • Molyneux discusses how his Twitter doppelgänger helped him gain independence

    Peter Molyneux and his faux-Twitter self, Adam Capone – a.k.a PeterMolydeux, recently sat down with Wired to discuss how the parody account came to be, and how it inspired Molyneux to go independent. It’s an extremely comprehensive feature, and will take some time to read, but if you are a fan of either Molydeux or […]

  • Peter Molyneux interview: how to make a great game

    Peter Molyneux is free from the shackles of corporate game development. VG247’s Dave Cook spoke with the 22 Cans founder about his first project Curiosity, and the big questions in gaming today.

  • '22 Cans is only going to make one game' - Molyneux

    Curiosity developer 22 Cans is only going to make one full game, studio founder Peter Molyneux has revealed to VG247. The developer considers Curiosity one of 22 experiments that will essentially fuel creation of its only full game, which is yet to be revealed.

  • Peter Molyneux on Curiosity, 'Why didn't I just do a game?'

    Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.

  • Molyneux taking applications for Curiosity beta testers

    Game developer Peter Molyneux and his studio 22 Cans have started sending out invites to gamers for signing up in order to participate in a field test for the studio’s first game, Curiosity – What’s Inside the Cube.

  • Peter Molyneux to present extended developer session at Eurogamer Expo 2012

    Peter Molyneux will present an extended developer session at Eurogamer Expo 2012 on September 30. The session will be one of the last of the show and starts at 11.30am. Molyneux is just the latest session to be announced, with others from such luminaries as Hideo Kojima, Frank O’Connor, Lorne Lanning and more already announced. […]

  • Molyneux reveals plans for Curiosity follow-up, to be called Cooperation

    Peter Molyneux has disclosed that he is working on a follow-up to his upcoming mobile experiment known as Curiosity: What’s in the Cube.

  • 22 Cans' Curiosity now titled Curiosity: What's Inside the Cube

    Peter Molyneux’s Curiosity will hence forth be known as Curiosity: What’s Inside the Cube. The game was given a slight name change due to the name of a certain Mars rover when was launched by NASA earlier this month. Curiosity: What’s Inside the Cube will release on iOS and Android next month.

  • Molyneux must rename Curiosity app 'because of NASA'

    Curiosity, the debut title from Peter Molyneux’s new studio 22 Cans must change its name following a conflict with the NASA Mars rover Curiosity, the developer has revealed.

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