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Star Wars Jedi: Fallen Order basically has Sekiro's guard system

Although the action in Star Wars Jedi: Fallen Order always looked impressive, we're only now beginning to understand how its combat actually works.

Star Wars Jedi: Fallen Order borrows systems from FromSoftware's Souls games, and the most recent Sekiro: Shadows Die Twice. In a new combat deep dive with Game Informer, lead combat designer Jason De Heras outlined the flow of combat in the game.

In order to strike a balance between making the player feel powerful wielding a Lightsaber and offering a decent challenge in combat, Respawn decided to create fodder enemies that die in one hit. The basic Stormtroopers carrying blasters are essentially that; you can deflect their shots back at them, and they go down in one Lightsaber hit.

From there, the game ups the ante. Fallen Order features several enemy types that can block your Lightsaber attacks, and some of them - like the Purge Troopers seen in the E3 demo - are much better at doing so than regular troopers.

With that in mind, De Heras explains that all enemies capable of blocking have a guard meter (read: posture) under their health bar. If you break their guard, you can finish them off in one hit without needing to deal traditional damage. Timing is also a factor, because deflecting an enemy attack just before it lands earns you an instant execution.

In case it wasn't obvious, this is very similar to Sekiro's posture system, though FromSoftware's iteration is less forgiving and has a few other layers I haven't yet seen in Fallen Order.

You can watch the full demonstration in the video above.

Star Wars Jedi: Fallen Order is out November 15 on PC, PS4, and Xbox One.

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