Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ubi Q1 figures - Conviction sells 1.9 million, Driver delayed into 2011


Ubisoft's just released first quarter figures, confirming sales of 1.9 million for Splinter Cell: Conviction since its April launch and a push into 2011 for Driver: San Francisco.

Driver had originally been slated for a November 2010 release.

Sales for the quarter ending June 30 were €160 million, up 93 percent compared to the €83 million recorded in the same period last year.

Guidance had been set at €145 million, the upside being pegged on Conviction's excellent performance and "sustained sales" of Just Dance, Assassin’s Creed 2 and Avatar.

The publisher reiterated its expectation to return to growth this fiscal year.

Ubi's Q2 highlights are H.A.W.X. 2 and R.U.S.E., with sales estimated at a flat €83 million compared to last year.

Driving out of the "competitive market"

Ubisoft gave little explanation as to the shift in Driver's date, other than it would have been facing a "competitive market at Christmas".

Driver now joins Ghost Recon: Future Soldier in 2011, leaving Ubi's core offering for holiday 2010 looking sparse, with only Assassin's Creed: Brotherhood plugging the gap.

No solid new release date was given for the title, other than the "fourth quarter of the fiscal year": that's January-March 2011.

The next in the Ghost Recon series was shoved back into the first calendar quarter of 2011 in May, with the "competitive environment” again being blamed for the move.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Driver: San Francisco

PS3, Xbox 360, Nintendo Wii, PC

Splinter Cell: Conviction

iOS, Xbox 360, PC

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.