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Soul Bubbles is next DS "phenomenon", says Eidos

Eidos just announced Soul Bubbles, a DS game in which the player controls a young shaman apprentice entrusted with saving lost “souls” and guiding them to safety. From the sound of it, you draw bubbles around things to protect them and fill your balloons with water, gas, and so on to complete puzzles.

“This will be THE new phenomenon on the Nintendo DS,” said Brand Manager Ray Livingston. “Every single person who has picked up this game has fallen in love with it instantly. We can’t wait to introduce the world to Soul Bubbles.”

No release date. Press release after the link.

Eidos Interactive, creators of some of the world’s leading videogame properties, is pleased to announce a new phenomenon to come to the Nintendo DS entitled Soul Bubbles.

In Soul Bubbles the player controls a young shaman apprentice, who is entrusted with saving lost “souls” and guiding them to safety. He must protect these fragile beings from the hostile and dangerous world around them, and he does this by creating protective bubbles to keep the spirits safe.

“This will be THE new phenomenon on the Nintendo DS,” said Brand Manager Ray Livingston. “Every single person who has picked up this game has fallen in love with it instantly. We can’t wait to introduce the world to Soul Bubbles.”

Manipulate your bubbles by first drawing them, then deflating them, cutting them or joining them to other bubbles, filling them with water or gas; then escape traps, extinguish fires and avoid all the sticky or dangerous surfaces that will slow the bubbles down.

The game features 8 worlds, with over 40 levels to explore which will challenge the shaman in a variety of ways – and push the physics capabilities of the Nintendo DS to the max. Soul Bubbles is designed with the next generation of casual gamers in mind.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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