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Sony Japan Studio tasked to create games not possible on other consoles, says dev

Sony Japan Studio has a long line of innovative and fresh ideas under its belt, and it comes from Sony's top brass letting its staff come up with whatever they want, according to creative director Gavin Moore.

Speaking with PlayStation Lifestyle, Moore compared the way Sony Japan Studio works to Naughty Dog and Sony Santa Monica Studio.

He explained, "As a developer, Naughty Dog's mandate is to make AAA blockbusting Hollywood crushing titles, and it's the same for Santa Monica - whereas our mandate at Japan Studios is to make games that nobody else can see on another console."

"It's kind of crazy in our studio because it's a bunch of insane people coming up with strange ideas," he added, "We're kind of left alone to come up with what we want. We're obviously tracked, we do have green-light meetings and stuff like that, but because we have smaller teams and smaller budgets to work with there's less risk, so they allow us to be more creative."

The team is responsible for Puppeteer, Knack, The Last Guy, Echochrome and Rain to name just a few games.

Puppeteer launches on PS3 September 10, and Moore stressed that while PS4 is on the horizon, the studio isn't ready to up and leave Sony's current-gen console behind just yet. "It's important for us that we don't just drop the console and leave it for dead just because we've made another one," he concluded.

"There are a lot of people that can't afford a PlayStation 4 yet, or can't even get their hands on one because Sony can only make so many. It's important that we keep supporting those PlayStation fans, there's something like 80 million PS3s - that's a lot of fans out there that need games. Puppeteer is exactly the sort of game we should be making in my opinion."

What's your take on Sony Japan Studio's output? Let us know below.

Thanks CVG.

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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