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Some observations from the Call of Duty: Advanced Warfare trailer 

Call of Duty: Advanced Warfare just got its first trailer, featuring a super-intense Kevin Spacey, and lots of future military tech. Dave Cook gets out his magnifying glass and talks bollocks about what he saw.

So this happened:

As predicted, the internet is now torn on the reveal; parted like the floppy hair on Tom Cruise's head, a head that's set to appear in that incoming film about future military tech and exo-suits. Wait, that's a bit coincidental innit?

tom_cruise_edge_of_tomorrow

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Well his hair's not floppy in that movie, but you get my point.

So yes, it's official, Sledgehammer Games is releasing Call of Duty: Advanced Warfare, a game set in a future where private military corporations are being bought by the highest bidder to wage wars that are in no way similar to the events of Metal Gear Solid 4: Guns of the Patriots.

But the concept has legs, because this is something that's happening right now and is actually kind of creepy when you stop to think about it. Sledgehammer's campaign is about what happens when a PMC outfit goes rogue and declares war on the US Government. We have a feeling Frank Underwood has something to do with it:

call_of_duty_advanced_warfare_kevin_spacey

Heh. 'House of CoDs.'

Sorry, but yeah it's not a bad premise at all, and as I predicted in my Call of Duty 2014 wishlist article, the move to a future setting has allowed Sledgehammer space to run amok with new gadgets and toys.

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Like Black Ops 2-style wrist PDAs, which would be ideal for calling in killstreak rewards or issuing field orders to AI grunts. But will it let me send tweets and post videos of dogs to Facebook? Hmm, that could be a deal-breaker.

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Remember the bit in Black Ops 2 with the LA drone strike, where you could control Quadrotors with your wrist PDA. An expanded version of that might be cool. More strategy, basically.

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Is this the hero? Also, Atlas looks like a PMC name, and I'm guessing is a multiplayer faction. Just a guess, mind you.

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There's Underwood again, telling us about how broken the world is and such. He seems like a total bastard. Nice facial tech though.

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Visor up/down option please, and some HUD overlays, heat and night-vision options would be awesome, THANKS!

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Do those yellow cabs suggest future New York? New New York? Neo New York?

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Sweet Halo jump man. Increased verticality confirmed.

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If this hover ship isn't a killstreak reward I'll eat my beard for dinner. But please Sledgehammer, keep multiplayer air streaks limited. No one likes hiding in a corner for a whole match, except dick-head campers.

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That gun seems to have a hyrbid optic scope like the ones in Ghosts, and a silencer. Hardly breaking news, but this looks like proper gameplay.

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ANOTHER rappelling bit?

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This scanning device looks like it reveals cloaked troops, or maybe it's a proximity measure? Speaking of cloaking...

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You can totally cloak now. This is kind of neat, and based off my stupid time on Titanfall so far - which also has cloaks - it should be a limited skill, not a Ghost 2.0 ability.

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Hey, I can see those guys through walls.

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I have nothing to add here. This is just badass.

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Bye-Bye Golden Gate Bridge.

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This beefier exo-suit looks like it could be a new killstreak, like an advanced version of the Juggernaut reward, but with more boom and a minigun.

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It's those Spider-Man gloves from Black Ops 2. Better than rappelling to be honest. Up is the new down and so forth.

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HOVERBIKES!

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Now this I like. Deployable cover could really shake up multiplayer battles and keep things interesting.

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Spider-Tank, Spider-Tank, does whatever a Spider-Tank does.

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I do believe that's a gunboat shooting rail-gun blasts. Ka-blammo!.

That's all. Hope you enjoyed my Friday morning nonsense.

Call of Duty: Advanced Warfare is out November 4.

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Call of Duty: Advanced Warfare

PS4, Xbox One, PS3, Xbox 360, PC

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About the Author
Dave Cook avatar

Dave Cook

Contributor

Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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