Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

SOCOM "spiritual successor" takes to Kickstarter

One-time SOCOM creative lead David Sears wants to bring tactical squad-based shooting back with H-Hour: World’s Elite.

Sears was the creative director of the early and best-received SOCOM games, as well as serving the same role on Rainbow 6: Patriots before Ubisoft played switcheroo with the development team.

With H-Hour: World’s Elite, Sears wants to harken back to those PS2 classics, but with all the modern bells and whistles. He's taken to Kickstarter to fund the initial manifestation of this vision - a multiplayer PC title with at least six maps, four gameplay modes, and comprehensive community-building and clan management tools.

Sears acknowledged that what many players want is an HD remake of the second SOCOM, but he has greater ambitions for H-Hour.

"We’re not here to simply deliver the past in a prettier package. We’re building the spiritual successor to the early SOCOM games from the ground up. H-Hour: World’s Elite is immediate, realistic, multiplayer-oriented and team-based," he said.

"It is an experience directly inspired by the SOCOM series because those games were the starting point. H-Hour is several miles down the road that we traveled with SOCOM, the kind of shooter that SOCOM would have become if I had continued to helm the series beyond the second release."

Sears's new development team, Special Operations Forces Studios, boasts a number of former special forces operatives on staff, serving as consultants on the project. The company has attracted interest from fund managers, but Sears and his crew believe a successful Kickstarter for the first H-Hour game will prove to those holding the moneybags that the franchise is worth investing in.

The pitch is below; if you're keen, head on over to Kickstarter to check out the reward tiers; the team is asking for $200,000, most of which will be used to pay artists to turn the grey alpha demo into a real game.

Thanks, Polygon.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments