Sniper Elite 3 developer Rebellion has shed light on why developers may have greater difficulty achieving 1080p in Xbox One titles compared to PS4 games.
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"It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to [achieve 1080p], he began, and added, "I think eSRAM is easy to use. The only problem is … Part of the problem is that it’s just a little bit too small to output 1080p within that size.
"It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM," Bolcato explained. It means you have to do it in chunks or using tricks."
He continued, "The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub. PS4 doesn’t have that. PS4 is just a games machine. It’s a bit more powerful."
Bolcato offered that things have switched sides from the PS3 and Xbox 360 days, where Sony's console was the harder machine to code for.
"Now it seems like everything has reversed," he explained, "but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
However, the whole 'Xbox One 1080p' issue appears to be on Microsoft's radar. Bolcato concluded, "[Microsoft] are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines."
What do you make of Bolcato's explanation? Let us know below.