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Shadow of the Tomb Raider video shows swimming, info on difficulty settings provided

Here's another Shadow of the Tomb Raider video for you along with information on the game's difficulty settings.

Square Enix has released another short video for Shadow of the Tomb Raider, and this one shows Lara in sticky situations involving water.

How she's not being boiled alive in lava-filled water in that one scene is baffling. "It's a video game, not real life silly," said Steph's brain, rolling its eyes in derision.

Anyway, Lara's swimming abilities are impressive, but some of those areas are a bit too dangerous for our nerves to take.

Previous videos released recently include a look at tombs, traversal skills, and stealth abilities.

Along with the new video clip, Square Enix also released a bevy of information on the game's difficulty settings. Players can choose between four different settings which not only affect combat, but exploration and puzzles.

We've posted the information in full for you below from the Steam page, but we expect the difficulty options to be available on consoles too. We'll update this post should that not be the case.

Shadow of the Tomb Raider releases September 14, 2018 on PC, PlayStation 4, and Xbox One. Those who pre-order the Digital Deluxe, Digital Croft or Croft Edition can play the game two days early.

Shadow of the Tomb Raider

Shadow of the Tomb Raider Setting Options

New options for PC

  • Optional Y Axis Inversion
  • Toggling on and off Vibration
  • Reducing Camera Shake
  • The option to center the camera horizontally so that it is ‘soft locked’ on Lara’s back, requiring the use of only one stick for movement. The other stick can still be used to move the camera if desired.
  • The option to tap rather than hold left trigger to aim down the sights
  • The option to use right (default) or left stick to aim, when looking down sights (left trigger)
  • The option to hold button press prompts rather than repeated tapping
  • The option to push the stick directionally for crank control prompts rather than rotate
  • Adjustable aim sensitivity

Audio accessibility options 

  • Subtitles: Off, On with Color, On without Color
  • Environmental Subtitles: Display subtitles for all conversations taking place nearby, or only for critical conversations
  • Closed Captioning: Display additional or interpretive information such as sound effects, musical cues, and other relevant audio information

Shadow of the Tomb Raider Difficulty Settings

Four modes: Easy, Normal, Hard, and Deadly Obsession - and Survival Instincts is back. Players can toggle Beacon (next objective location) and Glow (interactable objects) on/off regardless of difficulty settings. This excludes the Deadly Obsession setting, because it's the hardest setting of them all.



  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes


  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes


  • Enemies have increased health, do more damage and locate Lara more quickly.
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts

Deadly Obsession

  • Same as hard
  • No HUD icon when Lara is being detected by an enemy



  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit


  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit


  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instincts during exploration
  • Base camps are unlit

Deadly Obsession

  • Same as Hard
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps



  • Lara gives direct hints on next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics


  • Lara gives general hints on the next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics

Hard/Deadly Obsession

  • No hints are given by Lara
  • No Survival Instincts
  • Shorter window of opportunity for timer mechanics

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