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Turn-based RPG Sea of Stars announced as prequel to The Messenger

The studio behind The Messenger has announced prequel for the game called Sea of Stars.
Sea of Stars, the new title from indie studio Sabotage, is a turn-based RPG inspired by the 90s classics and tells the story of the Children of the Solstice. The game is a prequel story set in The Messenger’s universe.
In it, you will guide Valere and Zale to becoming Solstice Warriors and combine their powers of the Sun and Moon powers to perform Eclipse Magic against the monstrous creations of "the evil alchemist known as The Fleshmancer."
The game feature six playable party members, each with their own fighting style and personality, and character progression will flow alongside the story.
Key Features
  • Dynamic Combat: With every encounter harboring threats deadly to the careless tactician, victory demands sharp timing, anticipation, and pre-emptive counters to ultra-powerful attacks.
  • Engaging Exploration: Climb, dive, swim and leap across a lush world brimming with life and hidden secrets, enjoying the journey between battles as much as the action itself.
  • Gripping Story: Become acquainted with six playable characters with rich backstories, personalities, and varied motives as the mysteries of a troubled world come to light.
  • All Fun, No Tedium: Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
  • A Rich Universe: A sprawling, lively land, Sea of Stars’ hosting region can be enjoyed as a standalone story or a supplemental adventure for fans of The Messenger.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.

The studio has taken the game to Kickstarter and is asking $90,760 in funding. As of press time, with 29 days left on the clock, 426 people have already pledged $15,968 to make it happen.

The game is slated for PC and Consoles in 2022.

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Stephany Nunneley

News Editor

Half-blind/half-dyslexic, bad typist, wine enthusiast, humanitarian, intellectual savant, idiot savior, lover of all things nonsensical, animal hoarder and highly sarcastic.

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