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Rockstar Games acquires Mad Doc, forms Rockstar New England

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Rockstar's bought Bully: Scholarship Edition developer Mad Doc. The acquisition has allowed the Take-Two division to set up Rockstar New England.

“The team at Mad Doc Software is extremely talented,” said Rockstar boss Sam Houser. “Bringing them within the Rockstar Games family will enhance our core technology and further support our commitment to creating progressive and innovative gaming experiences.”

No financial terms were disclosed. Press release after the jump.

Rockstar Games Acquires Mad Doc Software
Friday April 4, 4:00 pm ET

NEW YORK--(BUSINESS WIRE)--Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), announced today the formation of Rockstar New England through the acquisition of substantially all of the assets of Andover, MA-based Mad Doc Software, one of the premier independent development studios in North America.

“The team at Mad Doc Software is extremely talented,” said Sam Houser, Founder of Rockstar Games. “Bringing them within the Rockstar Games family will enhance our core technology and further support our commitment to creating progressive and innovative gaming experiences.”

Established in 1999 by Dr. Ian Lane Davis, Mad Doc Software has led development on and provided contracting services for triple-A titles, with a particular focus on artificial intelligence and networking. The studio most recently worked with Rockstar Games on the Xbox 360 version of the critically acclaimed Bully: Scholarship Edition.

“To be a part of Rockstar Games is an amazing opportunity for everyone here,” said Dr. Davis, Studio Head of the new Rockstar New England. “We’re eager to bring our expertise to bear in the character-driven, open-world stories that make Rockstar Games titles so uniquely compelling.”

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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