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Raven: Wolfenstein is "not a WWII game"

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Wolfenstein creative director Eric Biessman has told VG247 that Wolfenstein isn't just another WWII shooter. In fact, according to the developer, it's not a WWII game at all.

We said: "Why should we be excited? This is just another 'spooky' WWII FPS, right?"

Eric said: "There’s a lot to be excited about in Wolfenstein! The core gameplay of Wolfenstein is based on fast-action, visceral combat and heavy-duty firepower. Looking deeper at the game, you see that it’s set in a very compelling universe. While the game is set in WWII, it’s not a WWII game – that’s like saying the Indiana Jones movies are WWII movies.

"Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play – we don’t have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us.

"When we started development of the game we asked ourselves, 'What if?' What if the Nazis had access to an unlimited power source? What if the Nazis could create beam weapons? What if the Nazis could create suits of powered armour? It was pretty cool to imagine the possibilities and see them come to life in Wolfenstein."

The un-WWII shooter's out for PC, 360 and PS3 this summer.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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