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Q1 release for Star Trek Conquest

Bethesda's releasing Star Trek Conquest for PS2 and Wii in the first quarter, which is almost over, so you can expect to see it soon. Apparently, it's a blend of "strategy and action in the Next Generation era", in which you control Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces. Sounds Trekky. Press release after the link.

Bethesda Softworks Announces the European Release of
STAR TREK®: Conquest for Q1 2008

STAR TREK®: Conquest to be Released for the
Wii™ and PlayStation®2 computer entertainment system

21st February, 2008 (London, England) – Bethesda Softworks®, a ZeniMax Media company, today announced the European release of STAR TREK®: Conquest. A blend of strategy and intense action set in “The Next Generation” era, Conquest will be available for Wii™ home video game system from Nintendo and PlayStation®2.
Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the Galaxy, one planet at a time. Build and manage your growing empire in turn-based strategy, fully utilising the Wii Remote as you select and maneuver your starships throughout the large, galactic map.
Strategically, you must effectively manage limited resources to expand your empire. You decide how to best achieve objectives by managing your fleets and admirals, building support structures, researching technology, and engaging your enemies in combat.
Once battle is initiated, Conquest switches to a ship level tactical view allowing direct command of your ships as you engage in real-time combat. While maneuvering your starship with the Nunchuk, take direct aim and fire away with the Wii Remote.
Conquest is rated a PEGI 7+. Scheduled for release in quarter 1 2008. For more information visit http://startrek.bethsoft.com.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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