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Punisher: No Mercy gets July 2 PSN release

punishernomercy2

The Punisher: No Mercy will release exclusively for PS3 on July 2, Zen said today.

The Punisher-based FPS is a PSN-only affair.

PR after the break.

'THE PUNISHER: NO MERCY' BRINGS DEATH AND DESTRUCTION TO THE PLAYSTATION®NETWORK

ZEN Studios Delivers Marvel Comics' Iconic Urban Vigilante on PlayStation®Network Starting July 2, 2009

LOS ANGELES, Calif. – June 23, 2009 – The Punisher is set to unleash his vengeance on PlayStation®Network! ZEN Studios announced today that The Punisher: No Mercy, inspired by Marvel Comics’ rich Punisher comic book history, is confirmed to be released on July 2, 2009 and will be available exclusively through PlayStation®Store for $9.99.

“Our team has been working long hours to deliver a first-person shooter experience that will live up to the Punisher name,” said Zsolt Kigyossy, managing director for ZEN Studios. “With awesome characters, a customizable system, and fast-paced multiplayer action, No Mercy is breaking ground in the digital space. For comic and shooter fans alike, this is a must-have game for the summer.”

Powered by Unreal Engine 3, The Punisher: No Mercy was designed with fast-paced online multiplayer FPS action in mind. The game allows players to choose from an eclectic mix of Punisher allies and villains. Battle arenas span from shipyards rife with contraband to the “birthplace” of the Punisher’s archenemy, Jigsaw, and up to eight players can blast away at each other in a variety of solo and team-based missions.

In addition to exceptional online play, The Punisher: No Mercy also offers a single-player story mode featuring exclusive artwork from acclaimed Marvel artist Mike Deodato.

Developed by ZEN Studios, The Punisher: No Mercy is rated “M” by the ESRB for a true Punisher experience. To learn more about The Punisher: No Mercy, please visit www.punishernomercy.com.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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