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NBA 2K16 PlayStation 4 Review: The Art of the Possible

Ambition outstrips execution this year, but NBA 2K16 is still a top-tier sports sim.

This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.

Spend enough time around sports sim developers, and you'll inevitably hear about how they want to implement some really cool feature but don't have the time or the resources. The exception to that rule is Visual Concepts, whose exceptional NBA 2K has been in the top-tier of sports sims since Michael Jordan graced its cover in 2010.

Visual Concepts has long made a habit of throwing the kitchen sink into their games, among other things completely overhauling the franchise's GM mode at the advent of the current generation while other sims played it safe. This year, they've once again gone bold, partnering with director Spike Lee to create Livin' Da Dream - a story mode starring your customized player as they rise from high school and into the NBA. This is not entirely new territory for the series - the previous two years have had story elements as well - but Livin' Da Dream tries to go above and beyond in portraying the pressures of being a star athlete who has risen up from the streets of Harlem. It's exciting stuff for a subgenre that has traditionally leaned toward stats and technical improvements.

Sadly, it doesn't work, coming off more as a middling episode of Ballers than Hoop Dreams. It's hard to know where to start with the story, honestly. I guess the image above is pretty typical of what you can expect from Livin Da' Dream.

It's not even the fact that the owners, agents, and recruiters come off as coked up Jerry Maguire knockoffs, though. After all, such characters have been an NBA 2K staple since the series introduced cutscenes in MyCareer. It's more that Spike Lee, who had a large hand in writing the scenario, doesn't really seem to understand that he's making an interactive movie. One of the most surprising and disappointing moments came during a lengthy debate between whether my character should stay in college or continue into the NBA. I kept waiting for the opportunity to make my choice, and then I was genuinely surprised when the game made my choice for me. After all the talk of getting to experience the darker side of the NBA and make tough decisions, I was essentially put on rails for a middling story with a predictable ending.

I'll give Visual Concepts this: I love the idea. Playing a sports game can be a pretty dry experience, and it's always irked me that other sims haven't gone deeper into what it's like to be a professional athlete. Not only that, but changing up the story mode on a year-to-year basis adds a ton of value to the overall package, going a long way toward alleviating the staleness that has started to permeate other sims. I also admire the effort Visual Concepts put into the presentation. The high school and college sequences are fantastic, effectively capturing the flavor of those environments and even featuring accurate arenas for schools like Louisville.

Overall, though, I think this year's Career Mode is a step back from NBA 2K15, where you fought your way up from being an undrafted free agent and interacted with various players on your team on a regular basis (there's nothing quite like Andre Drummond begging you not to sign with another team). That element is pretty much gone, as is a good chunk of the fun that you could have with social media by talking trash to LeBron over Twitter. Admittedly, the ability to spend your off days building connections with selected players to open up perks like MyTeam cards is pretty cool, but it's also pretty sterile, with no cutscenes to drive home the fact that you're actually building up a connection with them. It's just a menu with a series of unlocks.

With all that in mind, I have to categorize this year's take on MyCareer as a disappointment. It's a bold attempt to tell an interesting story with some real gravity; but in the end, it doesn't even reach the level of a made-for-TV movie, a fact that is compounded by its near total lack of interactivity.

I love the nuance NBA 2K puts into the styles of individual players, as captured in breakdowns like this one.

The Real Star of the Show

Even if Livin' Da Dream doesn't exactly live up its billing as an interactive sports movie, though, the rest of the package is once again quite strong.

Visual Concepts has gone out of its way to tune up the defense and the AI, and the result is a much nastier and proactive computer opponent that will quickly adapt to your strategies and deny you space on the floor. In MyCareer, it can actually be kind of frustrating since a 55 or 60 OVR player has almost no chance to make a dent against the new defense - accurate but occasionally demoralizing. But after a year in which it was possible to rack up some insane stats, the improvements to the defense are quite welcome.

Visual Concepts has also messed with the controls again, as they are frequently wont to do. There are now dedicated buttons for lobs and bounce passes, and you can go into the post game using L2 (or LT on the Xbox One). The interface in this game can be pretty intimidating for newcomers; but once you get the hang of calling pick and rolls with L1, you'll be knocking down buckets off fades in no time. If anything, the pick and roll may be a tad overpowered this year, though the computer will compensate somewhat if you call it too much.

As always, NBA 2K is a deep and entertaining basketball sim that gives you the tools to pull off some truly awesome highlight reel dunks and passes. It also does a great job of capturing the personalities of various teams, with Golden State bombing you with threes, Memphis and Philadelphia trying to bully you in the paint, and LeBron James doing LeBron James things. Of all the sports games I've played, only MLB The Show does a better job of capturing the feel of playing the real game.

No one is willing to tell Freq that he's adopted. Yes, you can have a white (or Asian) character star as Freq, which raises all sorts of questions about your family in this story.

InterfaceNBA 2K16's menus take way too long to load. It's an issue that every sports sim has addressed, but NBA 2K16 continues to lag behind in this area.

Lasting AppealMultiple career modes, a very solid Ultimate Team mode, and the simple fun of playing with friends means that NBA 2K16 will last you for a very long time. Or at least until NBA 2K17.

SoundNBA 2K16 continues to have excellent commentary. The voice acting, however, continues to leave something to be desired, vacilating between total deadpan (every NBA star) and total insanity (your agent).

VisualsNBA 2K16 is one of the best-looking sports games around and has by far the most entertaining presentation, featuring a wide variety of intros and a well-produced pre-game show.

ConclusionNBA 2K16 is definitely hurt by Livin Da' Dream, which is problematic in ways that go beyond the scope of this review. It just doesn't work. Once you get past MyCareer, though, NBA 2K16 once again stands out as a top-tier sports sim. Here's hoping this setback won't stop Visual Concepts from continuing to push the envelope with their design decisions, because it continues to be their most admirable quality.

Setting up a game in the 2K Pro-am. Gotta love this team name.

With that said, the game on the floor is not without its weaknesses. More than other sports sim, even Madden, NBA 2K seems to make a habit of locking you into animations, especially when you're driving toward the basket or you're posting up. It's perhaps inevitable given the emphasis 2K puts on differentiating each player with signature moves and animations - a real strength of the series - but it still feels troublesome and artificial at times. Defense also feels rather odd at times, with what amounts to a force field pushing your player back if they try to drive past a talented defender. Most of the time it looks great - especially during highlights - but there's definitely a tradeoff.

I should mention that the gameplay actually holds up really well when playing against real people in the 2K Pro-Am - a new mode that replaces last year's Jordan Rec Center. A 5v5 team-based mode, it is much more elegant than last year's rather clunky equivalent, where you would literally have to wait in line to get into a game. When it's working properly - the mode has some problematic bugs - it quickly pairs you with four other random players for a game of pickup basketball, which is a blast to play when it's going well. It's the one mode where you can truly show off your stick skills as a player, faking out defenders will all manner of sneaking moves en route to the basket. If you're serious about the mode, though, you might want to get some friends together. The 2K Pro-Am will often pair random pickup groups against established teams, and the results are frequently messy for the random players. Even if it has its problems, though, it's a solid step up from last year's options in that this year's mode is one that I actually want to play on occasion.

Understanding Sports Fans

This is the part of the review where I admit that I'm not a huge basketball fan. Being from Minnesota, I've known only pain outside of the Kevin Garnett years, which has had the unfortunate effect of putting me off the league. Better times are coming now that the Wolves have Andrew Wiggins and Karl-Anthony Towns, but it's been a long and painful journey.

Having said that, I have a lot of respect for what NBA 2K has been able to accomplish as a sports sim over the years. Outside of maybe FIFA, it's the only sports game I know that understands that we're fans and not just simulation junkies. We want to see what it's actually like to be a pro athlete, play out what-if scenarios, and do dumb things like move the New York Knicks to Los Angeles (something you can actually do this year thanks to the MyGM mode's new relocation options). I love that NBA 2K will let you pit the 2007 Celtics against the 2014 Warriors or rebrand your team if you hate their logos. It does so many things right, boasting among other things three different permutations of the traditional GM mode, that it's possible to forgive most of its failings. It even makes someone like me more of a basketball fan.

This prompt informs me that I'm now better friends with Gordon Hayward.

Having said all that, though, a lot of the things that have driven me crazy about NBA 2K over the years are still in place. Virtual Currency - the franchise's biggest achilles heel - is one of them. I understand that Visual Concepts will never get rid of it, but it's really unfortunate that so many of NBA 2K's features are tied to 2K's slow and unreliable servers. It also really messes up the progression in MyCareer by tying your character's stats to a global currency. In some ways it's nice to be be rewarded with better stats for your MyPlayer by doing well in MyGM or elsewhere, but I'd rather that the mode stand on its own. One unintentional side effect of tying stat growth to Virtual Currency is that progression feels rather slow if you don't play other modes or simply open your wallet and start spending. I have to laugh that everyone in MyCareer seems to treat my character Katfish Bailey with so much awe when they're a 70 OVR backup with middling stats.

Those college arenas are awesome, though.

All in all, NBA 2K is a definite step forward in some areas - the gameplay in particular - and a definite step back in others. Amusingly enough, NBA 2K16's MyCareer mode is still by far the best Superstar mode of any sports game out there, if only because it actually goes out of its way to make you feel like an honest to god athlete. Once you get past the story, it mostly follows the standard trajectory of playing a full season and being able to move from team to team, which is fine. From time to time, Anthony Davis or James Harden will even show up and talk trash. Still, it's a shame that Livin Da' Dream doesn't work, because it really could have pushed NBA 2K to the next level.

I'll give Visual Concepts this, though - they tried. I admire their willingness to try and push the limits on their game each year. Even when they fail, though, NBA 2K's strong foundation still makes it one of the best sports sims around. Now for god's sake, bring back the NBA's Greatest mode already.

InterfaceNBA 2K16's menus take way too long to load. It's an issue that every sports sim has addressed, but NBA 2K16 continues to lag behind in this area.

Lasting AppealMultiple career modes, a very solid Ultimate Team mode, and the simple fun of playing with friends means that NBA 2K16 will last you for a very long time. Or at least until NBA 2K17.

SoundNBA 2K16 continues to have excellent commentary. The voice acting, however, continues to leave something to be desired, vacilating between total deadpan (every NBA star) and total insanity (your agent).

VisualsNBA 2K16 is one of the best-looking sports games around and has by far the most entertaining presentation, featuring a wide variety of intros and a well-produced pre-game show.

ConclusionNBA 2K16 is definitely hurt by Livin Da' Dream, which is problematic in ways that go beyond the scope of this review. It just doesn't work. Once you get past MyCareer, though, NBA 2K16 once again stands out as a top-tier sports sim. Here's hoping this setback won't stop Visual Concepts from continuing to push the envelope with their design decisions, because it continues to be their most admirable quality.

4.0 / 5.0

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NBA 2K16

PS4, Xbox One, PS3, Xbox 360, PC

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About the Author
Kat Bailey avatar

Kat Bailey

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Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).
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