Media Molecule co-founder Alex Evans has revealed that one of the reasons why LittleBigPlanet 2 is a disc-based title, and not a massive DLC expansion, is to reach a "wider audience".
Speaking with 1UP, he said the other reason was down to not wanting to release certain new features like a "drip feed, ten features at once".
"There are kind of two reasons," said Evans. "It's all predicated on [having] to make [the game] backwards compatible, which is huge and epic technically, and also quite unheard of in terms of all of the content that comes across.
"If we did DLC, [it'd be] a drip feed. If you wanna do 10 features at once and then holistically make a story that uses all of those together in all the different combinations, [retail's] the only way to do it. It has to be an event. We couldn't release a new story with all these tools, bit by bit by bit."
Evans further added: "I think the Blu-Ray is still the best way to reach a wider audience. DLC, in a way, is like preaching to the converted, you know? It's to people who want to evolve their experience. But LBP2 gives a new entry point for loads of people, and the people who have LBP1 get all the bonuses, they can keep all their stuff, and they don't lose anything."
After various leaks throughout the weekend, the game was finally announced this afternoon. We were at its formal reveal last week and came away with some nice goodies: five interviews with Media Molecule and a hands-on preview. Catch the debut trailer for it here.
LBP2 releases this winter for PS3.