Metal Gear Solid 5: The Phantom Pain is coming. We're compiling every rumour, fact, screenshot, tweet, trailer and sniff of information about the project from the day it was revealed until it launches in 2015. We must be mad, but you know you love it.
We'll be updating this page regularly with every new Metal Gear Solid 5: The Phantom Pain and Ground Zeroes fact, rumour, screen and trailer that emerges. So to stay up to date with the game's progress from now until release, bookmark this page.
We're aware you're not fans of too many page breaks but I'm splitting this up to make the list easier on those viewing on phones. It's seriously getting ludicrous in length, so here's a contents guide so you can quickly jump around to find the biggest Metal Gear Solid 5: Phantom Pain and Ground Zeroes news. If you have suggestions on the format, please let me know in the comments. Remember: I'm doing this for you guys!
- Page 1: The Phantom Pain E3 2014 trailer (you're on it!)
- Page 2: Ground Zeroes reviews, walkthrough guide, PC version and censorship
- Page 3: Ground Zeroes format comparison video, ditched movie filter, comparisons to MGS 4
- Page 4: Quiet PlayArts figure, Ground Zeroes achievements, Phantom Pain 100x bigger than Ground Zeroes
- Page 5: Keifer Sutherland is Snake, Kojima accepts inevitable plot inconsistencies, Ground Zeroes was almost PSP game
- Page 6: The Phantom Pain TGS gameplay trailer series, Kojima past 'photo-realistic' images
- Page 7: Controversy over Quiet's character design, 12-minute Phantom Pain gameplay clip
- Page 8: New Metal Gear Online confirmed, Troy Baker as Ocelot, Extended E3 2013 Phantom Pain trailer
- Page 9: Phantom Pain GDC tech demo, Phantom Pain GDC trailer, Hospital gameplay video
- Page 10: Geoff Keighly interviews 'Joakim Mogren,' VG247 interviews Hideo Kojima, Kojima scans his lunch into FOX Engine
- Page 11: Moby Dick Studios posts Phantom Pain screens, Phantom Pain VGA trailer & analysis, official Ground Zeroes reveal
It's here! The official Metal Gear Solid 5: The Phantom Pain trailer leaked ahead of the E3 2014 conferences, and it's all rather dark. Check it out through the link above.
Metal Gear Solid 5: The Phantom Pain will be at E3 2014, and press are being invited to see it running behind closed doors. Kojima has shed some light on the footage, and has also dropped details of the game’s new trailer.
Metal Gear Solid 5: The Phantom Pain will be shown via a new trailer at E3 next week, so Hideo Kojima decided to get the hype train rolling by streaming some live gameplay on a PlayStation 4. Salivating yet? Good. Grab a napkin and head below.
Metal Gear Solid 5: Ground Zeroes previously platform-exclusive DLC packs have gone free and multi-format as of today.
Metal Gear Solid 5: Ground Zeroes has shipped over 1 million copies worldwide, Konami has announced. The figure isn’t copies sold, but how many units have been sent to retail, which is why digital figures weren’t mentioned.
Metal Gear Solid 5: Ground Zeroes publisher Konami has rolled out a making-of video that shows Kojima Productions implemented its new tech, utilised motion capture and more to make the prologue’s visuals sing.
Metal Gear Solid 5: Ground Zeroes has been censored in Japan, following a decision by the nation’s game rating board CERO.
Metal Gear Solid 5: Ground Zeroes is a tricky one to peg down. Is is a prologue or demo, and is the boxed code actually worth £30 on PS4 & Xbox One? Gamers have asked Dave Cook many questions about Kojima’s latest this week. Here are the answers
Metal Gear Solid 5: Ground Zeroes released today in North America, and Konami has sent over the launch trailer for the precursor to The Phantom Pain.
Metal Gear Solid 5: Ground Zeroes reviews are spreading like gunfire in a rain-swept base, and we’ve got some raw gameplay footage for you to check out. Watch as Dave Cook infiltrates Camp Omega, knocks out some fools and gets very wet indeed.
Break into Camp Omega, rescue the two captives, and call in chopper extractions from a safe Landing Zone with our guide.
The review embargo is up for the latest release from Kojima, and we’ve pulled together all the scores from across the internet.
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has explained why his prologue to The Phantom Pain doesn’t feature a platinum trophy on either PS3 or PS4.
14/03/14 - VG247 preview: Metal Gear Solid 5: Ground Zeroes is certainly shiny, but where has the soul gone?
Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.
06/03/14 - MGS 5: Ground Zeroes pre-orders include bonus Mother Base staff for Phantom Pain, iDROID app detailed
Metal Gear Solid 5: The Phantom Pain will include a Mother Base recruitment mechanic similar to that seen in Metal Gear Solid: Peace Walker. Konami has announced that Ground Zeroes pre-orders will come with bonus staff for Snake’s bass in the second game.
Metal Gear Solid 5: Ground Zeroes has received a fresh batch of PS4 screens out of Kojima Productions, showing Psycho Mantis in the game’s Deja Vu mission, Snake’s map device and much more.
Metal Gear Solid 5: Ground Zeroes doesn’t shy away from “things that could be considered sensitive”, according to Hideo Kojima, because the development team wants to “go to the limit” to convey its message. Just like the characters in Breaking Bad.
Hideo Kojima has pointed out before that Metal Gear Solid 5: The Phantom Pain may eventually release on PC, but for the present, the console version is the team’s priority. Still, Snake’s creator would “definitely” like to see it happen.
Konami has reduced the price for next-gen Metal Gear Solid 5: Ground Zeroes from £39.99 to £29.99.
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has revealed that he’d like to take a step back from his series as producer, so that he can concentrate on new games and ideas. So far however, any attempts at passing the torch have failed to bear fruit.
Metal Gear Solid 5: Ground Zeroes has been given the video comparison treatment, as promised by Hideo Kojima. It shows the PS3, PS4, Xbox 360 and Xbox One versions running simultaneously.
Metal Gear Solid 5: Ground Zeroes received a visual comparison yesterday, giving us a look at how the varying formats stack up. Kojima has since responded to claims that the game isn’t too far a leap from his PS3 release Metal Gear Solid 4: Guns of the Patriots.
17/02/14 - Metal Gear Solid 5: Ground Zeroes runs at 1080p on PS4, 720p on Xbox One, comparison inside
Metal gear Solid 5: Ground Zeroes has been confirmed to run at 720p on PS3, Xbox 360 and Xbox One, as well as 1080p on PS4. Kojima Productions revealed the details today, along with a collection of comparison shots between versions.
Metal Gear Solid 5: Ground Zeroes publisher Konami has unveiled a new branded PS4 bundle on the Sony Store. It features a Foxhound decal console and a copy of the game.
13/02/14 - Metal Gear Solid 5: Ground Zeroes "not a two hour game", impressions escape Japanese press event
Metal Gear Solid 5: Ground Zeroes was presented to the press at a Konami event over in Nasu, Japan. Members of the press have been tweeting out their thoughts on the game, shedding new light on the release.
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has confirmed that The Phantom Pain had a 1980s movie filter inspired by the game’s 1984 setting. However, it caused technical issues and had to be removed.
07/02/14 - Metal Gear Solid 5: Ground Zeroes getting PS3, PS4, Xbox 360 & Xbox One comparison trailer, Kojima confirms
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has confirmed that his team is currently putting together a format comparison trailer that shows the differences between generations. He admits though, that the enhancements may be hard to pick out on a mere YouTube video.
Metal Gear Solid 5: Ground Zeroes, the $40 prequel to Metal Gear Solid 5: The Phantom Pain, can reportedly be completed in just two hours.
28/01/14 - Metal Gear Solid 5: Ground Zeroes tested with Sony’s head-mounted display, box prototypes snapped
Metal Gear Solid 5: Ground Zeroes director Hideo Kojima really likes taking photos, so here’s some snaps of his team playing the game with Sony’s head-mounted display device, and some images of the current and last-gen box prototypes.
Metal Gear Solid 5: Ground Zeroes’ special edition release will come with a novel called Peace Walkers, featuring art from series artist Yoji Shinkawa. Director Hideo Kojima has posed photos of the tome online.
Metal Gear Solid 5: The Phantom Pain’s controversial female sniper Quiet has been immortalised in a new PlayArts Kai figure, which director Hideo Kojima has been taking photos of. See the work-in-progress model here.
Metal Gear Solid 5: Ground Zeroes will allow players to display the game’s map on their smartphone. Director Hideo Kojima has posted a photo of the function on Twitter.
Hideo Kojima has tweeted pictures of himself playing Metal Gear Solid V: Ground Zeroes on a PlayStation Vita, using the PS4′s remote play function.
Metal Gear Solid 5: Ground Zeroes contains just a fraction of the world map which will be available in The Phantom Pain, Kojima says.
Early this morning we got some details on and a trailer for the bonus mission that Xbox family editions of Ground Zeroes will include a bonus scenario set in in same location as the main game except you control Raiden in a fight again the body snatchers. Explanations for this inside.
Confirming long-held suspicions that Hideo Kojima will not live forever while continuing to make Metal Gear games in perpetuity until humankind becomes extinct, Kojima himself told Xbox Wire that at some point somebody else will be in charge of making new entries in the popular stealth franchise.
We’ve gotten to stare at Old Solid Snake’s face on the cover of MGS4 for more than five years now, but soon we’ll also get a game box with regular-aged Naked Snake as well, as that’s pretty much all the cover for Metal Gear Solid V: Ground Zeroes Knomani tweeted out is.
Metal Gear Solid 5: Ground Zeroe’s Snake is voiced by 24 star Kiefer Sutherland, much to the annoyance of many David Hayter fans. Kojima has explained that the demands of the role needed someone like him, and helped raise the bar in terms of expression and performance.
Metal Gear Solid 5: Ground Zeroes will contain exclusive in-game content for Xbox One, according to a tease from Spike TV host Geoff Keighley.
Metal Gear Solid 5: Ground Zeroes publisher Konami has updated the game’s site with an official plot synopsis and all of the screens and trailers so far. Check it out here.
Metal Gear Solid 5: Ground Zeroes, the prologue to The Phantom Pain, was almost released right after Peace Walker and according to Hideo Kojima, it could have been either PSP or PS3 title.
Metal Gear Solid: Ground Zeroes has an interesting piece of PlayStation 4 exclusive content – a mission in which you play as Solid Snake, from MGS, MGS 2 and MGS 4, as opposed to Big Boss, the Snake seen in Ground Zeroes and The Phantom Pain.
The Metal Gear Solid 5: Ground Zeroes video which was shown during TGS 2013, is available once again as a narrated demo showing various mission details and gameplay.
12/11/13 - Metal Gear Solid 5: Ground Zeroes comes with PlayStation exclusive features
Metal Gear Solid 5: Ground Zeroes will release with PlayStation-exclusive content, according to a display image posted by Hideo Kojima on Twitter. According to the display which was set up for the PS4 launch event in New York – and you have to squint to see it – the game contains “Exclusive content on PlayStation platforms”. The information was noticed by a NeoGAF user. The game’s out this spring on PS3, PS4, Xbox 360 and Xbox One.
Metal Gear Solid 5: Ground Zeroes has been given a confirmed Spring release window on PS3, PS4, Xbox 360 and Xbox One. Director Hideo Kojima has also confirmed the link between the game and The Phantom Pain. Screens through the link.
With the FOX Engine, Metal Gear Solid 5 looks great both on current-gen systems as well as the new ones, but “great” isn’t the goal — Kojima says they want “photo-realistic graphic quality.”
Four new screenshots of that one base we keep seeing in footage of Metal Gear Solid V have been released, showing off some of the games really good looking daytime shadow tech. Hit the link above.
Metal Gear Solid 5: The Phantom Pain creator Hideo Kojima has said while the game is “open-world”, don’t expect Snake to “fish all day or change jobs and pursue a different life.”
Metal Gear creator Hideo Kojima has made comments that allude heavily to Metal Gear Solid 5: The Phantom Pain being a gameplay experience that will extend well beyond consoles. In typical fashion he wasn’t terribly specific, but he has in the past hinted at second-screen functionality.
After a half hour gameplay showing at TGS last week, Metal Gear Solid V: The Phantom Pain’s prologue Ground Zeroes has attracted ire from a section of fans who are worried that certain elements of gameplay, such as the introduction of regenerating health, are too far removed from the series’ previous iterations. Hideo Kojima took to Twitter to respond.
It’s a Metal Gear Solid 5: The Phantom Pain bonanza today, as Konami has released five new direct-feed videos showing off the specially-constructed Tokyo Game Show 2013 demo as well as the game’s opening.
MGS: Ground Zeroes has received a quartet of screens, care of Konami. They show Snake running around a military base.
Game Informer had a chat with Metal Gear Solid creator Hideo Kojima at TGS, and a lot of what he has to say are things we’ve heard before. They did, thankfully, ask him what he thinks of Hayter’s rather bitter reaction to being supplanted in favor of Kiefer Sutherland. His answer is… surprising.
Konami did a live demo of a Metal Gear Solid 5 mission at TGS (not a real mission, but it does take place in a real game location), running on PS4 and showing off the Fox Engine’s ability to render sunlight. Check inside for the video.
20/09/13: Metal Gear Solid 5, Ground Zeroes team shooting for 60 fps on next-gen, 30 fps on current-gen
Hideo Kojima has said he’s aiming for 60 frames per second on next-gen versions of Metal Gear Solid 5.
Metal Gear Solid 5: The Phantom Pain features a torture scene that will be kept as a cut-scene only. Director Hideo Kojima confirmed that the scene will not actively engage players. WARNING: CONTAINS GTA 5 SPOILERS.
If you missed the livestream earlier, here’s a capture of the Metal Gear Solid 5: The Phantom Pain gameplay demo shown on the Sony stage at Tokyo Game Show 2013.
06/09/13: Metal Gear Solid 5: Quiet’s design not gratuitous, will make sense in time – says Kojima, designer
Metal Gear Solid 5: The Phantom Pain designer Jordan Amaro has spoken with VG247 to shed some light on today’s controversy surrounding the game’s character Quiet – specifically – her outfit and comments from Kojima on Twitter. Meanwhile, the man himself has commented on the matter as well.
Metal Gear Solid 5 developer Kojima Productions has published a new dev diary that shows actor Stefanie Joosten performing mo-capping duties for controversial character Quiet. Watch it here.
06/09/13: Halo 4 designer calls out Kojima’s recent ‘sexy character’ quotes, brands them “disgusting”
Metal Gear Solid 5 might look familiar at first glance, but while The Phantom Pain and its prologue Ground Zeroes may share a genus with their predecessors, they are most definitely not the same species.
Kojima Productions LA is now officially open for business, and Konami has confirmed the studio’s involvement in upcoming Metal Gear Solid titles. That’s ‘titles’ plural.
Speaking to the press Thursday in Los Angeles, Kojima Productions boss Hideo Kojima says his tweets this week about altering Metal Gear Solid 5 characters to make them more “erotic” featured a mistranslation, and that was not the word he intended to use.
Metal Gear Solid creator Hideo Kojima said at a press event at Kojima Productions’ new Los Angeles studio Thursday that one of the reasons they decided to open a new office near Hollywood was to make it easier to explore transmedia possibilities. Kojima may even already have such projects in the works, but he won’t confirm or deny that.
At a Q&A session with Kojima Productions boss Hideo Kojima at his new Los Angeles studio Thursday, Kojima said, through a translator, that all of Metal Gear Solid 5, be it gameplay or non-interactive cutscenes, will be told through one long camera shot without cuts.
Metal Gear Solid 5′s new character Quiet is to have her full CG model revealed this Friday. Hideo Kojima decided to focus on the newcomer after cosplayers asked to see her full outfit, which led to some controversy on Twitter.
Metal Gear Solid 5 could feature some sort of bizarre Hideo Kojima camero or easter egg, according to photos posted by the man himself on Twitter. See them by hitting the link above.
Metal Gear Solid 5 will “take on the world” if Hideo Kojima has anything to say about it., as he wants to be able to please gamers on a global scale. Check out how he intends on doing that through the link above.
It's official! Metal Gear Solid 5 will include a new version of Metal Gear Online. Get the first details on what Kojima and the team at Kojima Productions LA has planned for the game's online component.
Metal Gear Solid 5: The Phantom Pain received a rather lovely trailer during Microsoft’s Xbox One conference. Hit the link above as we runs our comb through it for secrets.
Metal Gear Solid 5: The Phantom Pain received a technically impressive trailer during Microsoft’s pre-E3 conference. However, Hideo Kojima has stated that the Xbox One and PS4 versions of the game will look better than the clip.
Metal Gear Solid 5: The Phantom Pain may eventually be released on PC, according to Hideo Kojima, but it’s not a priority at the moment.
The extended cut of the Metal Gear Solid 5: The Phantom Pain trailer shown during the Microsoft E3 conference last night has been released by Konami. Watch it in all its glory above. MGS5 will be released on PS3, PS4, Xbox 360 and Xbox One, and is still without a release date.
Microsoft showed a gameplay trailer for Kojima Productions' Metal Gear Solid 5: The Phantom Pain, which showed open-world gameplay in Afganistan, complete with a day-night cycle, vehicles and much more. Hit the link above to watch the footage.
Metal Gear Solid 5 creator Hideo Kojima bloody loves Twitter doesn’t he? Well, he’s up to his snap-happy ways again, as he’s just posted a teaser photo from the game’s E3 2013 trailer, and it looks an awful lot like the X-Ray injury mechanic from Metal Gear Solid 3. Click the link above to see it.
29/05/13: Metal Gear Solid 5: Kojima discusses gameplay-heavy E3 trailer, Snake's voice actor to be revealed during clip
Metal Gear Solid 5′s next trailer will not feature explosions or carnage of any kind, creator Hideo Kojima has revealed, but it will be full of gameplay and insight into what’s going on.
Metal Gear Solid 5 creator Hideo Kojima has stated that while he has had a long and prosperous history on Sony formats, it’s time to go multi-platform from here . He also feels that cloud gaming is the future.
This week we got to see a presentation from Kojima and co., and aside from discussing Metal Gear Solid 5 they also showed off that game’s new engine, the FOX Engine. And, I should say, it really does look nice. Click through for a short video demonstrating its graphical fidelity.
Wednesday we learned that David Hayter, longtime voice actor for Solid Snake and Big Boss, will not be back for Metal Gear Solid 5. GameTrailers asked Hideo Kojima how that could be, and he gave them an answer. “It will be a new person, I can’t say who yet. What we’re trying to accomplish is to recreate the Metal Gear series. It’s a new type of Metal Gear game, and we want to have this reflected in the voice actor as well.”
Yesterday at GDC, Hideo Kojima said that Metal Gear Ground Zeroes and faux-mysterious Phantom Pain were actually together Metal Gear Solid 5: The Phantom Pain, and also that Ground Zeroes is the prologue. We interpreted that to mean they are one game, but that is not the case. A Konami spokesperson told GameSpot Ground Zeroes and MGS5 are separate titles. OK.
Metal Gear Solid 5: The Phantom Pain received its first full reveal trailer at GDC last night. It’s brimming with secrets and nods to what may happen next. Click the link above to help me play 'spot the tease'.
The end of an era. David Hayter is not playing Snake in Metal Gear Solid 5. See his tweets above. *sadface*
Kojima showed off some more Metal Gear Solid 5 gameplay at GDC last night, this time the hospital scene from the Phantom Pain trailer. It shows Big Boss crawling around trying to make his legs work again as mad stuff happens all around him. Watch it above.
We were at GDC to see Hideo Kojima confirm and talk about Metal Gear Solid 5. Steph wrote up the whole session, which included two demos and a FOX Engine presentation that looked rather insane. Check it out above.
Mysterious CEO of Moby Dick Studios Joakim Mogren has uploaded a new Phantom Pain teaser video. It's very creepy, showing two scientist working in a reactor core. There's a subliminal flash in there too, that features a medical report - presumably Snake's - and information that nods to Metal Gear Solid 5. Watch it by clicking the link above.
Geoff Keighley interviewed Moby Dick Studios CEO Joakim Mogren (a clever anagram of 'Kojima', and 'Ogre' with two letters in change. The interview is incredible. 'Mogren's head is wrapped in bandages, he gives little information, but his reaction when Keighly notices the FOX Engine logo on the guy's screenshot is pricless. Watch it by clicking above.
We're not sure if Hayter is trolling the world, but he asked his Twitter fans just how upset or mad they'd be if he didn't return to voice Solid Snake going forward. As it happens they wouldn't be that happy at all. He then sent the results to Kojima's Twitter feed. What does it all mean? Decide for yourself above.
There's been a lot of speculation as to what formats Ground Zeroes is launching on, and Kojima's keen interest in the PS4's social functions has got him talking. With Kojima due to showcase FOX Engine at GDC, could a PS4 announcement be far away?
I interviewed Hideo Kojima on the day of Metal Gear Rising: Revengence's UK launch. We discussed Metal Gear Solid: Ground Zeroes' mature themes, his fears that it may flop, and how he is approaching the tone of the game moving forward. If you're a fan of Metal Gear, then you need to check it out via the link above.
22/02/13: Metal Gear Solid: Ground Zeroes will tackle many taboos, may not release in its current state
As part of my Hideo Kojima interview, the series creator explained that he's worried Metal Gear Solid: Grouns Zeroes may flop due to his increased interest in mature themes. He added that his bosses at Konami may have to ask him some difficult questions surrounding the game's many taboos. Click the link above to see the full quote.
It's been a while since we heard from Koji-Pro on its plans for Ground Zeroes, but as it happens Kojima himself will be talking about the game and showing off more of the FOX Engine at GDC '13 in March. The session is called “Photorealism Through the Eyes of a ‘Fox’ – The Core of Metal Gear Solid: Ground Zeroes” and will show off some of the “key components and unique methods” used in the game’s development. According to GDC organizers. The talk will focus on the lighting system, environmental elements, and character realism among other things including the FOX Engine tools. We'll have more on this as we get it.
20/12/12: Kojima scans his lunchbox into FOX Engine to show off tech.
Hideo Kojima received a lunchbox from Sony to celebrate the 25th anniversary of the Metal Gear franchise. It featured edible faces of the series' characters, and lots of bento goodness. However, before scoffing down his treats, Kojima had his team scan the lunchbox into FOX Engine - a process which he said took two hours - and have Snake hold it. Like so: The room you see above isn't real, as it has been re-created in FOX Engine to show off how real its imagery can be. Here's an early shot of the scanned lunchbox: And the final thing: Here's a closer look at Snake: Not bad huh?
10/12/12 - 'Moby Dick Studios' releases official HD 'The Phantom Pain' screens.
Mysterious 'developer' Moby Dick Studios has released 15 HD screens of The Phantom Pain, showing off segments of the VGA trailer, and one shot that you didn't see in the trailer, which sees Big Boss crawling past some red leather sofas. What does it all mean? See the shots here.
08/12/12 - David Hayter's arm hurts
08/12/12 - Two Phantoms, Dr. Kio Marv
Major shout-out to NeoGAF user Sn4ke_911 for this analysis of The Phantom Pain trailer. Sn4ke_911 proposes that these characters are the 'Two phantoms' born from FOX - as first mentioned in the first trailer for Metal Gear Solid: Ground Zeroes. Snake/Big Boss is on the left, while what could be the badly burned man from the Ground Zeroes trailer stands on the right. Interesting. This is dead on the money. Note the goggles on the vision's head, the MSF outfit from Metal Gear Solid: Portable Ops. This looks incredibly close to a vision of Big Boss. Note that Portable Ops takes place before Big Boss suffered the accident that left him in a coma and led to the Les Enfant Terribles project, so this could be correct. Another spot-on find. Kojima was seen tweeting images from a car crash shoot on a Kojima Productions motion capture set back in June. The motion capture stuntman also revealed his involvement in the scene in an interview shortly after. Now this is interesting. The picture in the bottom right is an image of Dr. Kio Marv from Metal Gear 2: Solid Snake on MSX, the second canonical game in Kojima's Metal Gear saga. It came out in Japan during 1990. In the game Marv is the creator of OILIX, an alternative fuel source. He is then kidnapped by Zanzibar Land mercenaries under the employ of Big Boss. Is this the same chap in the Phantom Pain trailer? Will we see Big Boss's descent into tyranny? Will we even see a young Solid Snake taking Big Boss down? I'm not sure, but that would be rather exciting.
08/12/12 - The Phantom Pain trailer debuts at VGAs 2012
Bloody hell, it's been a while since we heard from Kojima and Co on Ground Zeroes hasn't it? The wait has been worth it though it seems. The VGA 2012 awards showcased a trailer for something called 'The Phantom Pain', a next-gen title developed by Moby Dick studios and directed by a Swedish developer called Joakim Mogren. Note the word 'Ogre', which could related to Kojima's oft-teased 'Project Ogre'. 'Joakim' is an anagram of 'Kojima' and the man himself was spotted in the VGA crows wearing a Moby Dick Studios t-shirt, so yes this this trailer is indeed something Metal Gear-related - as if the insane amount of lens flare in the clip wasn't proof enough that the footage was running in FOX Engine. But the footage was peppered with clues that this is indeed a scene from either Metal Gear Solid: Ground Zeroes or Metal Gear Solid V. Bear in mind Kojima has stated that Ground Zeroes is a prologue to something else, so The Phantom Pain could be our first actual glimpse at next-gen Metal Gear Solid v. First, just check out this GIF image of the trailer's title splash which has been enhanced to show the underlying text. Here's the trailer: The Phantom Pain by milkandmolasses Mysterious isn't it? Well, maybe not as much as it first appears. I've gone through the clip to offer theories and discuss what's going on and how it all ties in to the Metal Gear Solid canon: Snake's in a coma: We know this happens in the Metal Gear lore. Some time after the events of Metal Gear Solid 3, Naked Snake suffers a grave accident and ends up in a coma. During his long sleep Zero and the Patriots - who fear losing the greatest solider ever born - extract Snake's DNA and start the Les Enfants Terribles project. The project spawns three bio-engineered soldiers - Solid Snake, Liquid Snake and George Sears AKA 'Solidus Snake' - and after waking up from his coma Naked Snake becomes enraged at how he has been used by The Patriots and defects to found Militaires Sans Frontières, triggering the events of Metal Gear Solid: Peace Walker. The Phantom Pain could be a prelude to Peace Walker that then skips ahead after that game to show what happens next. Plus, bear in mind that the opening crawl of Kojima's Ground Zeroes trailer reads, 'From FOX, two phantoms were born'. Curious... The white petals: Snake reaches up to grab some white petals seen tumbling down from the ceiling. It seems that Snake is suffering from some kind of post-traumatic stress from his accident, as these white petals were also seen in the field at the end of Metal Gear Solid 3 - the same place he killed his mentor The Boss. Still, why does Snake have a fake arm here if he didn't in Peace Walker? Perhaps he did? This is Kojima we're talking about here. Maybe the fake arm is a hallucination too? We'll never know until Kojima tells us, but still, the petals are a give away. "On your feet soldier!" Why hello there Terminator reference. It's no secret that Kojima based the character Solid Snake on Terminator hero Kyle Reese when developing the original Metal Gear for MSX. In the film, this same line is shouted at Sarah Conner by actor Michael Biehn. Have we met before? Where have we seen crawling like that before? Also, note the bandage tied like a bandana, the gun holster and the rocking mullet. It's Snake alright. Familiar face? Is that Snake? It certainly looks like it. A vision of Volgin: Remember Volgin, the super-tough villain from Metal Gear Solid 3? Here he is - note the outfit from his fist-fight with Snake - walking through some flames as if we hadn't killed him already. Now, either this whole trailer is a coma-induced dream, or Snake's suffering from trauma. What do you think? A pale horse: There's also a strange, flaming vision of a horse. Snake's mentor The Boss rode a horse in Metal Gear Solid 3, and we know that by the events of Peace Walker that he's still not fully gotten over killing her. Could this be his guilt coming back to haunt him? Fail whale: Just before the end, a giant flaming whale leaps out of the sky - which is of course, impossible - so it does confirm that much of these visions are all in the character's head. Plus, it explains why the allegedly fake studio name is 'Moby Dick'. The Sorrow/Psycho Mantis: Look at the background. There's a floating figure that resembles both The Sorrow doll and Psycho Mantis. Although Mantis would call the trailer's timeline into question, this whole scene - the flames, the prosthetic arm, Volgin, the Boss's horse - all of it may be a cruel mind trick by The Sorrow or someone else. Watch the clip closely and you'll see the person floating there. That's it, that's all. Now, let me know what you think below. I'm curious to get everyone's thoughts on this. Please add anything you found that I've missed below.
27/09/12 - MGS: Ground Zeroes – Kojima discusses his open world
VG247 as at Eurogamer Expo to see Hideo Kojima unveil more of the game's details. He told us that the game will feature base building similar to MGS: Peace Walker, and that bases can be micro-managed by smartphone. Check out our full feature and quotes from Kojima here.
10/09/12 - Metal Gear Solid: Ground Zeroes first official screens released
Kojima Productions revealed the first official batch of Metal Gear Solid: Ground Zeroes screens today. Check them out here.
10/09/12 - Metal Gear Solid: Ground Zeroes day/night cycle will change game world, Chico confirmed as the kid in the cage
While showing the game off to Eurogamer, Kojima confirmed the inclusion of a day/night cycle, stating that it changes up guard patrol patterns and changes the world in other ways. Eurogamer also reports that the gameplay Kojima showed the site sees Big Boss infiltrating the base first seen in the Metal Gear Solid: Ground Zeroes demo. The demo ends Snake is seen negotiating with the scarred man for the release of Peace Walker’s Chico, who is the boy in the cage.
06/09/12 - Metal Gear Solid: Ground Zeroes age issue clarified. Kojima says Snake isn't that old after all
Kojima has waded in to quash rumours that Metal Gear Solid: Ground Zeroes' version of Snake is really old. He even asked his developers to create a new render of Snake without his optical device and shared it on Twitter. Here it is:
05/09/12 - Metal Gear Solid: Ground Zeroes' Snake isn't as old as he looks, Kojima confirms
During Kojima Productions' Metal Gear Solid: Ground Zeroes demo, Snake pulls off his visor before looking at the camera. His hair looks like it's greying a lot. But Hideo Kojima has revealed on Twitter that he's not as old as he appears, and it's merely a result of the scene's lighting. Andriasang made the discovery here. So what does this mean for the game's timeline? Seeing as Paz and Chico are mentioned, this could be an almost direct continuation of Peace Walker. What do you think?
03/09/12 - Metal Gear Solid: Ground Zeroes is a “prologue”, coming to PS3, Xbox 360
Hideo Kojima has said that Metal Gear Solid: Ground Zeroes is a prologue of bigger things to come, and is bringing it out on current-gen hardware. We're not sure what it's a prologue to - perhaps it'll be a demo of a larger game, or a prelude to a full Metal gear Solid 5 title. Hit the link here for more quotes and details from Kojima on the matter.
02/09/12 - Metal Gear Solid: Ground Zeroes demo released online
Following on from Hideo Kojima's Metal Gear 25th Anniversary event, Konami has released the Metal Gear Solid: Ground Zeroes tech and gameplay demo into the wild. It's shorter than the full demo at the show, but it still shows off tons of impressive effects, story points and a snippet of gameplay. What do you think?
31/08/12 - Metal Gear Solid: Ground Zeroes reveal demo. Is Raiden the kid? [UPDATED]
Kojima's Ground Zeroes reveal demo was rumoured to show a young blonde boy of no more than ten sitting in a cage being mentally conditioned by a recording. His earphones were connected to a surgically implanted headphone jack in his chest. Initial rumours suggested this was a young Raiden, and that the game was set in the 1980s, but now that we've seen the footage, we can confirm that he's not blonde at all. The rest of our original entry is below: The trailer's villain says to the boy at one point, 'You're a real solider now' and 'Say hi to the boss.' In Metal Gear lore, Raiden was mentally conditioned from a young age to become a child soldier under the leadership of George Sears / Solidus Snake. So could 'the boss in this instance be Solidus? The trailer's villain also throws the boy a Walkman, which only started production in 1979. Raiden is born in the 1980s so the timeline definitely syncs up. It would be pretty sweet if Kojima showed us Raiden's origins in full. More as we get it.
31/08/12 - Metal Gear Solid: Ground Zeroes gameplay detailed in podcast
8-4 Play has recorded a massive podcast that runs down Hideo Kojima's Metal Gear: Ground Zeroes reveal demo and gameplay session in great detail. Here's our take on what happens, and here's the podcast if you want to have a listen.
31/08/12 - Metal Gear Solid: Ground Zeroes adverts appear in Tokyo
30/08/12 - Metal Gear Solid: Ground Zeroes 20 minute demo detailed
Metal Gear Solid: Ground Zeroes was announced this morning at Kojima’s 25th anniversary event. Attendees were shown a 20 minute Ground Zeroes gameplay demo running on a high-spec PC that remained secret, until now thanks to Gamespot. The demo showed a man in a business suit being escorted to a military base by a well-armed patrol unit. It’s raining heavily as the man speaks with a boy trapped in a cage before throwing him a music player. The kid turns it on and the “Here’s To You” theme from Metal Gear Solid 4 plays. This one: The man then takes off his rain hat to reveal that his face is all heavily scarred and burned. He then wipes an emblem off the side of his chopper that reads ‘XOF’, as well as discarding a stash of ‘XOF’ emblems before geting in and then flies off. It’s ‘FOX’ backwards, obviously The subtitle “From FOX, two phantoms were born” then flashes up on the screen, referring to either Zero and Big Boss, or Liquid and Solid Snake, the Les Enfants Terribles. Big Boss is then seen wearing visors, before flipping them up to reveal his trademark eye patch and gawdawful mullet. Kojima then showed off some gameplay, in which Snake crouched and crawled around. There was no camo index from Metal Gear Solid 3 or anything like that, just old fashioned stealth. It’s an open world game. Snake can call in a chopper on demand or drive a jeep around, and there is a third-person shooting mechanic. There’s no word currently on first-person aiming.
30/08/12 - Metal Gear Solid Ground Zeroes: what's in the name?
The name 'Metal Gear Solid: Ground Zeroes' is interesting for a few reasons. Anyone up on the MGS backstory will know that Zero was Snake's commander in Metal Gear Solid 3: Snake Eater, and would later go on to be his arch nemesis. Zero served in the SAS alongside the Boss and later joined the CIA. Once there he hired Donald Anderson (the DARPA chief in Metal Gear Solid) and Dr. Clark. After the events of Operation Snake Eater he formed the Patriots with Clark and Anderson, as well as Big Boss and EVA. Unhappy with the Patriot's actions, Big Boss defected and formed the mercenary group Militaires Sans Frontières (Soldiers Without Borders) and both snake and Big Boss would become enemies from then on. During the events of Metal Gear Solid: Peace Walker (originally Metal Gear Solid 5) Big Boss forms Outer Heaven, a state for soldiers who are fed up being used as tools by their respective governments. At some point in the series canon, MSF goes rogue and in 1995, a young Solid Snake is sent to Outer Heaven to diffuse the uprising and eventually takes down Big Boss in battle. Only for him return later in the series. Outer Heaven is based in South Africa, and so far Metal Gear Solid: Ground Zeroes concept art, FOX Engine demonstrations and today's reveal have pointed at a South African setting, such as art depicting Big Boss standing next to a Rhodesian Ridgeback dog - native to the region. This could be the game where we see Big Boss lose his way, as well as sparking his war with Zero and the Patriots. There's also the little matter of Big Boss saving the life of a young Frank Jaeger in South Africa - the same man who later becomes Grey Fox / Cyborg Ninja. Either way, it's an exciting time to be a Metal Gear Solid fan.
30/08/12 - Metal Gear Solid: Ground Zeroes second Snake image leaked
The second image to leak of of Hideo Kojima's Metal Gear 25th anniversary event, this pic comes courtesy of Kotaku. It shows Big Boss again in full stealth gear, looking a little 'Sam Fisher'. Keep on reading down this page to find out more about the game's reveal.
30/08/12 - Metal Gear Solid: Ground Zeroes first artwork leaked
This is the first confirmed image of Metal Gear Solid: Ground Zeroes. The shot depicts Big Boss in full stealth mode. You can tell this will be another prequel as Snake has a Militaires Sans Frontières patch on his shoulder. Which looks like this: The image of Big Boss confirms rumours that the game will be set some time during or after the 1970's. Metal Gear Solid: Peace Walker took place in 1974, some ten years after the events of Metal Gear Solid 3.
30/08/12 - Metal Gear Solid: Ground Zeroes announced
Hideo Kojima announced the next instalment of his sprawling Metal Gear series at his 25th anniversary event in Japan this morning. The game will run in FOX Engine and was shown on a high-end PC. Attendees were sworn to secrecy on the game, but several tweets leaked out. One account explained that the game is open world, and that the demo showed Snake 'killing guards, evading search lights by crawling, and riding around in a jeep'. No release date or formats - other than PC - were confirmed.
25/08/12 - Metal Gear’s 25th anniversary event to ‘shake up’ industry
During the latest Kojima Productions Report podcast, Koji Pro's Chris Johns Talked up Hideo Kojima's Metal Gear 25th anniversary reveal by saying, “A lot of things to look forward to next week, not just for fans, but I think the industry’s gonna be shook by what we’re going to be able to present here.” We now know that the reveal was Metal Gear Solid: Ground Zeroes, and a new social title, Metal Gear Solid: Social Ops.
21/08/12 - Next Metal Gear Solid ‘will launch Summer 2013 at the earliest’, says mo-cap actor
In an interview with Silent Haven, Silent Hill 4 mo-cap actor Eric Bossic was interviewed for his work on Konami's titles and let slip some interesting information regarding Kojima's next Metal Gear title, which could allude to Metal Gear Solid: Ground Zeroes. “My past motion capture session was for an upcoming Metal Gear game," said Bossic, "I will be back with Kojima again in the fall, and maybe other sessions. This title is a long way off.” When asked which Metal Gear project he was working on, Bossic added, “I am working on a future metal gear, not to be released until next year summer at the earliest, if not later then that. Im doing motion capture only.” “I can 100% say my voice will not be involved in this. I dont even know what the title is, they are all very secretive and sometimes even the scenes I act out I dont even know the full story, because they want to keep it secret.2 “I suppose it is fine to mention I am working on it, everybody knows Kojima is making something now, and I posted the photo on my page here with him. The only thing is that I cant ever answer any questions about it or talk about, not for sometime.”
17/07/12 - Metal Gear Solid 5 Comic-Con rumour debunked by Konami
Following an alleged Comic-Con leak - in which a source claimed to have snapped photos of a Metal gear Solid 5 logo and text crawl - Hideo Kojima himself took to Twitter to debunk the logo as “completely fake”. Nothing to see here, move along.
20/06/12 - Rumours suggest Solid Snake will return in the next Metal Gear Solid game
French magazine has posted a rumour suggesting that Solid Snake - that's the younger one to those who aren't up on MGS lore - will appear in the next Metal Gear title, which we now know is Metal Gear Solid: Ground Zeroes. In an interview with Kojima, the director said, "About Metal Gear Solid 5, I can tell you two things: there will be much question of infiltration, espionage, and convincing people to give you ‘a favour’ like in the last Metal Gear Solid." “I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces. So it’s better that we meet again when the time comes to talk about Metal Gear Solid 5." “It is a spinoff that tries something different,” Kojima was to have said. “We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots.”
02/03/12 - Kojima Productions asks: Is it Real, or is it the Fox Engine?
Kojima Productions has posted shots taken with a camera and some rendered using its Fox Engine, and has asked the viewer to decide which are the “real-life” photos and which were from the Fox Engine. You can take Kojima's test here. The Fox Engine will fuel Metal Gear Solid: Ground Zeroes a new Metal Gear game revealed at Hideo Kojima's 25th anniversary event.
22/02/12 - Next Metal Gear Solid: first concept art revealed
Hideo Kojima tweeted the above image of Big Boss wearing a 'Diamond Dogs' patch on his arm. The dog next to him is a Rhodesian Ridgeback, a breed native to South Africa. In Metal Gear Solid lore, Big Boss spent some time in Africa fighting with his unit MSF. It is here that he saves the life of a young Frank Jaeger, who would later grow up to be Grey Fox in the NES / MSX Metal Gear games, and later Cyborg Ninja in the PSone game Metal Gear Solid. Will we see Big Boss save Frank's life? It would make sense, seeing the two are working together in the second MSX Metal Gear game 'Snake's Revenge'. FOX Engine tech demonstrations have also taken place in an African climate. The pieces are falling together.
22/02/12 - Kojima hires for next MGS project, releases Big Boss art
The next Metal Gear game, Metal Gear Solid: Ground Zeroes, stars Big Boss and his MSF unit - reportedly in South Africa. Kojima posted the below concept art, along with a job invitation for GDC 2012. Big Boss is back!
13/02/12 - Japanese analysts expect FY2014 launch for MGS5
Japanese firm Nomura Securities has stated that the next Metal Gear Solid title will launch between April 2013 and March 2014, and placed Konami's projected earnings at ¥60 billion as a result. Check out their report here.
21/12/12 - Kojima: Project Ogre an open-world affair
Hideo Kojima has posted more images of his FOX Engine character models and has teased that his new game will be an open world title. We now know that Metal Gear Solid: Ground Zeroes is an open world game, so it's not a secret any more. However, CNN reported that Kojima told them the title is “set in a very open world where players can wander around and explore freely. Players should still be able to find new sights and worthwhile adventures after having played the game for as many as 100 hours.” Expect Metal Gear Solid: Ground Zeroes to be big then. Here's his FOX Engine character model pic:
16/12/12 - Kojima teases Project Ogre, posts screens on Twitter
Kojima really loves Twitter doesn't he? This time he posted the below image of a character - who, at the time some sources suggested was of the Boss in World War II - running in FOX Engine. We now know that Metal Gear Solid: Ground Zeroes is set after the events of Metal Gear Solid 3: Snake Eater, so that would be impossible. The game follow's Snake's MSF unit sometime during or after the 1970s.