Media Molecule head Alex Evans has told VG247's Joe Anderson that LittleBigPlanet 2 was delayed into 2011 because not all PS3s are connected to the internet and capable of receiving a patch.
"Like LittleBigPlanet, we will be supporting the game with patches, updates and whatever, but you have to realise right from the beginning that there are those people who don’t have online and that is why we decided it was the right decision to delay the game," Evans said, speaking to Anderson at EG Expo last weekend.
The developer added: "In the end, the main reason for it though was just that we played the game and in the end realised that we had to make the Blu-ray perfect, and I don’t mean 100 percent perfect, but I just mean something we are proud of.
"We respect people don’t have online and don’t want to patch their game to get the full experience. We could have shipped it and it would have been fine, however we realised that with just a couple of extra week’s we could make the game super amazing, adding the super onto the already amazing which exists today. This is something that will live forever and the delay, people will forget about.
"I’m really sorry the delay frustrated people, even us, I mean I really wanted to get this game out for Christmas so hard. We pushed ourselves but realised with just a few more weeks we could make it perfect."
Evans and the LBP2 team dropped the bombshell that the game wouldn't make 2010 late last month, saying at the time that the game had been pushed back to give players the "best experience imaginable".
It was originally scheduled to hit in November.
In the wake of the news, SCEE told VG247 that the delay was “disappointing,” but that it’s “key” to replicate the quality MM achieved with the original LBP.
LittleBigPlanet 2 ups the ante over the original, allowing players to potentially create any game they like, as well as providing a host of new sharing options.
Check out this video we shot of the game being played in co-op at EG Expo in London last week.