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Even with Spider-Man 2 in the spotlight, Lords of the Fallen has soared past 1 million sales

Lords of the Fallen is already well ahead of the original game by every conceivable metric.

Image credit: Hexworks / CI Games

Spider-Man 2 clearly hasn't sucked all the air out of the proverbial October room when it comes to big releases. Lords of the Falen, a smaller game by comparison, managed to sell 1 million units in under ten days, 54% of which were made on consoles.

Though the comparison seems a little pointless at this point, it nonetheless took the original Lords of the Fallen (from 2014) seven months to reach 900,000 sales.

The modern Lords of the Fallen is a visual benchmark for Unreal Engine 5, with interesting tweaks to the Souls-like genre like the dual worlds mechanic. Though its general reception was better than the original, the overall verdict was a little mixed, with many reviews, including our own, lamenting its erratic difficulty spikes and performance problems.

Any game selling one million units in such a short span of time is obviously an achievement, but it's particularly true in this case because of how much money Lords of the Fallen cost to develop. According to publisher CI Games, the game's budget was PLN 281 million ($66.6 million) - which includes almost everything; from development, to marketing and publishing.

As noted by Game World Observer, Lords of the Fallen is CI Games' most expensive project to date, and the publisher intends to create a franchise out of the IP.

By comparison, Lies of P, another recent Souls-like, managed to sell one million copies in a month, though the comparison is not entirely valid here considering it's available on Game Pass.

Lords of the Fallen continues to receive major updates on a very frequent basis. The latest of which targets a couple of the major pain points when it comes to game balance, with more on the way this week and beyond.

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