The Vita version of Limbo is a straight port with no fancy bells and whistles, aimed at those who are yet to experience Playdead's puzzler.
Playdead CEO Dino Patti told Eurogamer the port is being put together in conjunction with LittleBigPlanet Vita developer Double Eleven, but won't take advantage of the portable console's unique features.
"We're not using any touch. We didn't feel it would suit Limbo at all. It would feel like a patch if we did it," he said. And we really like the original experience. The Vita allows you to have the original experience.
"It would require a lot from us to rethink the game. We would probably make another game if we were going to do that. Vita was a no-brainer because we could keep the same experience. It has all of these great features, but we didn't have to use them."
Patti said the port is the result of long discussion with Sony, but that Playdead is always looking for new opportunities, and likes ports because they break even quickly. That said, the Vita port cost the indie more than other versions because of the effort involved.
"When we ported to PC we put a lot of effort into making the keyboard work. It wasn't straight. It took months and months of testing and trying out. We did a lot of QA around keyboard controls," he said.
"It's the same with the Vita. It needs to be perfect for that screen. There are some things that are different for when the screen is smaller we do to make it work better."
Luckily for Playdead, Double Eleven is doing the "heavy lifting", and Patti said Playdead is very happy with the team's work. Nevertheless, he doesn't expect those who've already purchased the game to pony up again.
"This is not primarily for people who have played it before because they won't get anything new. I tend to buy the IPs I love in several places. But this is primarily for a new market," he said.
"We don't expect people to buy it again. We don't mind people doing it either."
Limbo arrives on Vita sometime this year, via the PlayStation Network.