Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

It's rocket science: meet the cosmonauts and engineers making Space Pioneer

The makers of Space Pioneer have survived fire and collisions on the MIR space station. Now they want to bring that real-life drama to video games.

Space_Pioneer_4

If you're going to make your dream game you may as well throw everything you have at it. The team behind Space Pioneer are doing just that - and then some - as they hope to create the ultimate game of space exploration, including planetary colonisation, intergalactic politics, warfare and flight simulation.

If that sounds ridiculously ambitious it's because it is. But the team at Space Enigma Studios is no ordinary game developer looking towards the heavens. One of them, Russian cosmonaut Aleksandr Lazutkin, has spent a total of 184 days, 22 hours and 7 seconds in space. He survived a fire onboard Russian space station MIR in 1997 and the collision with supply ship Progress the following year.

"I don’t want for people to experience the unfortunate things that I went through when I was in space," he tells VG247, "but the player will certainly get to experience some interesting things whilst exploring our virtual universe."

"I don’t want for people to experience the unfortunate things that I went through when I was in space" - Aleksandr Lazutkin, cosmonaut

Players "will be able to play through parallels of some of our experiences," adds Lazutkin, who is acting as creative director on the project. "Space Pioneer approximates space exploration, but in a way that doesn’t impede or needlessly complicate gameplay."

For Latzukin, Space Pioneer can be a game that fills a gap in education about - and awareness of - the study of space, and he's clearly a man who feels passionate about the decrease in world government spending on Astronautics, despite his home country Russia bucking the trend in global space spending.

"Space Pioneer has the potential to help increase interest in real world space exploration," he says. "As our governments are giving less and less money towards space exploration - in spite of the billions spent in Sochi - it is important for us to have an outlet to express our desire or spark our interest to venture into space."

Space_Pioneer_2

"Space simulators, if they are done in a way that is fun and inspiring, can increase public awareness on the state of space exploration and can help towards persuading officials and agencies to give more funding towards the future of astronautics."

Latzukin is also joined on the team by fellow Russian cosmonauts Sergei Krikalev who holds the record for the most amount of time spent in space (803 days, 9 hours and 39 minutes) and Sergei Avdeyev, a pilot who has spent over 42 hours walking in space.

During their time in space both men experienced time dilation, meaning they have aged less than an earthbound person by approximately 20 milliseconds. And it's at that hint of time travel (it's not really time travel) that reminds us Space Pioneer is science fiction, primarily being designed as a game, not an educational tool.

"A professional science fiction writer should be able to incorporate a space sim into his or her world with relative ease," offers Anton Pervushin, author of more than 60 books. Pervushin's involvement with Space Pioneer should ensure the game isn't a dry space simulation. "It’s not at all difficult for me to strike a balance between science fact and science fiction, as I would say that I am competent in both fields," he says matter-of-factly.

"Space Pioneer is making use of many scientific principles and theories that we haven’t yet used in real world space exploration" - Anton Pervushim, sci-fi author

He won't be drawn too much on the narrative that will push players of Space Pioneer forward, apart from suggesting his role is to take existing theories and make them playable concepts within the game.

"Space Pioneer is making use of many scientific principles and theories that we haven’t yet used in real world space exploration. We’re even using one relatively prominent scientific theory that concerns how humanity actually comes into contact with alien civilizations," he says, stopping short of revealing more.

Space_Pioneer_3

"Plausibility means that these aren’t just going to be generic green aliens. Their civilizations will be incredibly detailed and they’ll all have their own governmental structure and culture" - Aleksandr Zheleznyakov, rocket engineer

But once we begin talking about aliens and sci-fi we're clearly in video game territory, albeit influenced by real-world science and theory.

"The core of Space Pioneer’s game-play can be jammed into a couple of traditional video game genres," clarifies Maximillian Kovtun, director of Space Enigma Studios.

"You have the ability to command squadrons of spacecraft and build massive colonies via a top down RTS viewpoint, and you can also switch to a more personal third-person viewpoint, wherein you get to control a customizable and upgradable 'command ship' of sorts.

"I’d say that Space Pioneer is actually definitely closer to being a video game [than a simulation] – our priority is to give player’s awesome gameplay and a cool story to go with it, and do so in a way that will inspire people to find out more about our universe," he adds.

"So while we have people who are incredibly experienced in making professional-grade space simulators, that’s not our mission with Space Pioneer. Don’t expect thousands of buttons in your spacecraft and no sound in space within our game."

As with CCP's EVE Online and the forthcoming Elite: Dangerous from Frontier Developments, Space Pioneer will give the players the option of peaceful or aggressive interaction with other players, where trade and other alliances can be brokered or broken on a player's whim.

"You have a variety of choices on how you interact with other players," offers Kovtun. "You can form a mutually beneficial symbiotic bond via trade routes and the sharing of units, resources and colonies. Or you can go lone wolf, and destroy on sight. It’s up to the player really – and we’re constantly thinking of new tools for the player to use in expanding his virtual empire/democracy."

While players can interact with others during the game, there will also be alien races that will play a central role in the narrative of Space Pioneer.

Space_Pioneer_1

"Plausibility means that these aren’t just going to be generic green aliens or even more generic non-descript hostile aliens," says Aleksandr Zheleznyakov, rocket engineer and author of multiple works covering the history of spaceflight.

"Their civilizations will be incredibly detailed and they’ll all have their own governmental structure and culture. It’s similar to what you see in the Mass Effect series – at least that’s the type of thing that we’re striving to accomplish," he adds.

Space Enigma Studios is taking on a huge project with lofty ambitions on top of the creation of a regular video game. The project is currently on Kickstarter hoping for funding, although the numbers at the time of press aren't encouraging.

Regardless of gameplay, the thing that makes Space Pioneer unique is the collection of people - the cosmonauts, the sci-fi authors, the engineer, the pilot, the journalist - trying to get their experiences, knowledge and creativity into playable form. That's more interesting than any game developer's take on what space exploration can be, and we have to be encouraged by the ambition of the team to reach for the stars.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Matt Martin avatar

Matt Martin

Contributor

Comments