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Ignition takes UE3 for "groundbreaking FPS"

Ignition's announced that it's bought an Unreal Engine 3 license to create what it describes as an "upcoming, groundbreaking FPS".

“Epic’s Unreal Engine 3 is an extremely versatile engine,” said Jeremy Stieglitz, Game Director and Lead Designer, Ignition Florida. “So when deciding on technology for Ignition Florida's first next-generation video game, there was no questioning that Unreal Engine 3 is the way to go.”

Press release after the link.

IGNITION ENTERTAINMENT, LTD. LICENSES UNREAL ENGINE 3

#1 Game Engine for Cross-Platform Game Development to Power Upcoming FPS

Gainesville, FL, July 7, 2008 – Ignition Entertainment, Ltd. (www.ignitionent.com), a UTV enterprise, today announced that the company entered into an agreement with Epic Games to license Unreal Engine 3 for its upcoming, groundbreaking FPS, currently under development at its Florida studio.

“Epic’s Unreal Engine 3 is an extremely versatile engine,” said Jeremy Stieglitz, Game Director and Lead Designer, Ignition Florida. “So when deciding on technology for Ignition Florida's first next-generation video game, there was no questioning that Unreal Engine 3 is the way to go.”

“Ignition Florida is pushing Unreal Engine 3 in a very exciting direction, especially in terms of environmental capabilities,” said Mark Rein, Vice President, Epic Games. “These guys have the chops to create some remarkable games, and we have complete faith in their technical and creative abilities.”

Ignition Florida is developing an original IP for release in late 2009 and is confident of bringing something fresh and exciting to one of the industry’s core genres.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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