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IGN goes hands-on with Tomb Raider: Underworld

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Here. It's a playtest of the underwater section seen in recent screenshots, and some cavern bits later on with the big octopus, the Kraken. This sums it up:

While the code was still early, it was quite interesting to see how the developers have been crafting much of the game to play with cinematic camera angles and ambient sound effects to bring players into the action. In fact, the second half of the demo was intentionally stripped of the game's soundtrack, because the developers wanted to have only the sound of Lara, the Kraken and the environment to heighten the tension that was felt from each puzzle. While some visual details still need to be implemented (for example, the ping map was a basic 3D model that hadn't been fully realized), the game action looks like it will be non-stop when the title is released later this year.

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Tomb Raider: Underworld

PS3, Xbox 360, PS2, Nintendo Wii, PC, Nintendo DS

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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