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I Am Alive delayed due to "re-engineering", says Ubisoft

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Ubisoft said in a conference call last night that I Am Alive now super-delayed for total redux.

The game got pushed back again yesterday, and now rests in the company's FY2011 line-up.

Ubisoft president Yves Guilemot also confirmed the Splinter Cell Conviction engine is being used for the mysterious title.

"We have been totally re-engineering the product, so it is still on the way," he said.

"It will use the Splinter Cell engine. We think it can become a very good quality product."

The game was revealed at E3 2008.

It was apparently Jade Raymond's next project after the original Assassin's Creed, but that turned out to be bollocks.

Its development was pulled from Darkworks to the company's Shanghai studio, as reported in March last year.

Earlier this morning, however, Ubisoft France confirmed that the game was still in pre-production alongside Beyond Good and Evil 2.

Thanks BN and IGN.

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