If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

PS5 game devs share how their games will make use of the DualSense controller's haptic feedback

The PS5 controller looks to be changing the game when it comes to feel.

The PS5 controller, DualSense, was one of the earliest reveals Sony made about PS5. The controller has an identical layout to the DualShock 4, but its size and features different.

Its killer addition, of course, is haptic feedback, which, going by what developers are saying, allows players to feel things traditional rumble motors simply couldn't convey. Everyone will obviously decide this for themselves when they get their hands on it, but developers who already have are working on some remarkable experiences.

On the PlayStation Blog, Sony rounded up a number of quotes from developers working on PS5 games, each explaining how their game will utilise the controller in ways previously not possible.

In Spider-Man: Miles Morales, the controller will apparently subtly hint at the direction an attack is coming from through haptics. The game will also use it to enhance the feel of the punches themselves, with the example given of Mile's Venom Punch, which you will feel move from right to left in your hand as it does on screen.

In the Demon's Souls remake, haptics not only make attacks and timed parries more physical and tactile, they also make it easier to know if your attacks/parries/blocks actually succeeded. More interestingly, the developer will be using haptic feedback to make things like opening doors and pulling levers more interesting.

Deathloop has a more traditional, though nonetheless interesting, approach. When your weapon jams in the game, the trigger will be blocked, which is achieved through the use of the adaptive tech and haptics. This, according to Arkane, feels better than simply showing a jamming animation (which is still there).

Godfall developer Counterplay claims players will be able to know which weapon their character is holding without looking at the UI, and they'll even be able to feel and sense enemies in the space.

There's more at the link from Horizon Forbidden West, Gran Turismo 7, Ratchet & Clank: Rift Apart and other games coming to PS5.

About the Author

Sherif Saed avatar

Sherif Saed

Staff Writer

Whether it's news, reviews, or interviews - Sherif is always eager to tell you about video games. He plays shooters more than a sane person should, and occasionally has the skills to show for it.

Support VG247

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

See more information

Comments

More News

Latest Articles

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 Merch