If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Hawken developers speak on cockpit view, 'real' mech gameplay, more

According to the developers of the mechtastic Hawken, cockpit view is the only way to go when it comes to robot battles.

"Pilot view makes for a more intense experience," technical lead Jon Kreuzer told IGN.

"Players feel more connected to the battle when they're trapped inside a hunk of steel and sparks fly and monitors flicker and shutdown."

Art director Khang Le agreed. "There is a sort of immersion and claustrophobia you can only get from being in a cockpit," he said.

"We want the player to see their cockpit with all the complicated screens, switches and dials. To see them scramble when hit by an EMP, to see them spark and smoke when damaged. To make you really feel like you're driving a 7 meter walking tank on the verge of breaking down."

The first-person view also lends itself to Hawken's FPS-like gameplay, and differentiates it from arcade-style third-person mech games.

Striking a balance between fun and realistic, slow mech movements has been difficult for the team.

"We wanted to keep the sense of weight to the mechs," Le explained. "Our mechs walk and turn speed are actually quite slow.

"To compensate for that, we have the anime-like side-dash and a 180 degree instant-turn ...

"The jetpack is very fun when you play. It creates a lot of vertical gameplay moments ... It's a difficult thing to juggle between heavy and weighty animations for the mechs while keeping the control responsive."

Le cited a number of inspirations for Hawken's post-apocalyptic, 'Earth-like' world and 'Frankensteined' mechs, including Blade Runner, Patlabor, Ghost in the Shell, and even Shadow of the Colossus.

Indie mech combat game Hawken is causing a bit of an Internet lovefest, to the delight of its creator Adhesive Games. It's expected to release on PC, the PlayStation Network and Xbox Live, although a date has not been set. Check out the first trailer and early gameplay footage.

Thanks, Blue.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments