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Gears 2: Server host advantage is "reduced," not eradicated, says Bleszinski

Gears of War 2 dev lead Cliff Bleszinski, speaking at a recent event for the game in London, has admitted that multiplayer game hosts will still have an advantage in the sequel, but it'll be knocked back from the overt plus hosts had in the first title.

"It's reduced," he said. "The person who's the host in a client server game will always have an advantage.

"It's an unfortunate side effect of doing a client server architecture. We're not a peer-to-peer architecture. But we've optimized the back-code to reduce it as much as possible, as well as balancing the game better with things like stopping power."

Don't expect multiplayer to switch to peer-to-peer architecture anytime soon, multiplayer fans.

"It's one of those things that's fairly engrained in the engine right now," added Bleszinski when asked if there was a chance of a change in tack.

"There's been some talk about it but we haven't confirmed our engine plans right now.

Gears of War 2 ships for 360 on November 7. For the rest of our coverage from the event, including play impressions and new shots, click this.

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Gears of War

Xbox 360, PC

Gears of War 2

Xbox 360

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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