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Gearbox rejected chance to develop Blade Runner game

Blade Runner

It's probably one of the best movies of all time, so what do you think Borderlands and Brothers in Arms devs Gearbox would say to making a proper next-gen Blade Runner game? Not the answer you'd expect.

"One of my partners, Brian Martell, had Blade Runner on the list [of IPs we wanted to use]," said Gearbox bossman Randy Pitchford.

"We chased it down and we coulda had it. But that one failed on the business side, because the way we wanted to do it we wanted to spend 25 million dollars. And when you do the math on that, we weren't going to make it back.

"You're going to spend 25 million, there's another 10-15 risk just in the publishing process, and then you got another 10-15 million marketing, and we didn't think that we could make that back. So that's too bad."

Too bad, indeed.

Thanks, OXM.

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.
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