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FUEL is officially the "biggest console game of all time"

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Guinness World Records has recognised Codemasters racer FUEL as having the largest playable environment of any game.

The open-world racer packs 5,560 of US terrain. Apparently, this is the approximate area of Trinidad & Tobago, and larger than Hong Kong, Singapore, St Lucia and the Isle of Man put together. Fancy.

“We knew FUEL was going to be big,” said producer Phil Wright, “but to have this confirmed officially by Guinness World Records justifies our faith in this ground-breaking title."

Press release after the break. It's out on June 5.

FUEL™ IS NAMED BIGGEST CONSOLE GAME OF ALL TIME – OFFICIALLY!

5,560 Square Miles: The Largest Playable Environment In A Console Game Recognised By Guinness World Records™

Friday 22nd May/...It covers the approximate area of Trinidad & Tobago, it’s larger than Hong Kong, Singapore, St Lucia and the Isle of Man put together. Innovative open-world racer FUEL™ – launching on June 5th for the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft® and a Games For Windows® edition to follow - boasts 5,560 square miles of accessible in-game terrain, making it officially the largest playable environment in a console game ever.

The accolade, presented to FUEL developers Asobo Studio, was confirmed by Guinness World Records, who have verified the record for inclusion in the next Guinness World Records Gamers Edition of the best-selling guide.

Guinness World Records presented Codemasters and Asobo Studio with a certificate that officially documents:
“Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km²), and is featured in FUEL (Codemasters, 2009). The area features rivers, deserts, forests and mountains and was demonstrated at the offices of Guinness World Records, London, UK, on 20 May 2009.”

“We’ve been very impressed with the technology powering FUEL, and I’m pleased to welcome Asobo and Codemasters into the Guinness World Records Gamer's Edition,” said Gaz Deaves, Video Games Records Manager for Guinness World Records, “What we’ve seen from FUEL places it right at the cutting edge of the open-world racing genre and really raises the bar for games developers in the future.”

“We knew FUEL was going to be big,” said Phil Wright, Producer, Codemasters, “but to have this confirmed officially by Guinness World Records justifies our faith in this ground-breaking title. No other game comes close to offering the variety of environments, the range of vehicles or the sheer size of FUEL. It’s one of the most innovative racers ever, and we’re thrilled it’s been recognised as the biggest console game of all time.”

To celebrate the award, today Codemasters has released a new video featuring David Dedeine and Sebastian Wloch, two of the co-founders of Asobo Studio, who explain gameplay features and the technical challenge in creating the record-setting FUEL. The video is available from www.fuel-game.com (in the Downloads section).

FUEL’s world is one of staggering size and beauty. To put it into perspective, if players choose to drive from one side of the map to the other, it will take over 3 hours straight. This unprecedented virtual playground offers 19 environmental regions and features some of the most dramatic weather effects ever seen in a racing game. FUEL’s free-roaming nature allows players to pick and choose their route, races and career progression, offering almost limitless ways to play.

FUEL is set to become the ultimate racing sandbox when it launches Friday June 5th localise per territory for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft® with a Games For Windows® LIVE edition to follow. Gain an insight into the creation of the game that sets the new standard in open-world racing by downloading the video at www.fuel-game.com.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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